(47 commands!) Putting "var1" in an input will make the input var1(include "). Putting "var2" in an input will make the input var2(include "). Putting "var3" in an input will make the input var3(include "). Putting "var4" in an input will make the input var4(include "). But if it countains "var1" or "var2" or "var3" or "var4" then u cant add another character else the input will be "var1"a instead of 10a i1, i2, i3, i4, >1, >2, >3, >4 supports only 1 command below the if then, to do multiple actions then add more if thens like this: s1 0(sets var1 to 0) i1 0(checks if var1 = 0) pr action 1(prints action 1) i1 0 (the same if then like 2 lines before) pr action 2(prints action 2) i1 (num/txt) Checks if var1 = (num/txt) and runs next line i2 (num/txt) Checks if var2 = (num/txt) and runs next line i3 (num/txt) Checks if var3 = (num/txt) and runs next line i4 (num/txt) Checks if var4 = (num/txt) and runs next line >1 (num) Checks if var1 > (num) and runs next line >2 (num) Checks if var2 > (num) and runs next line >3 (num) Checks if var3 > (num) and runs next line >4 (num) Checks if var4 > (num) and runs next line !1 (num/txt) Checks if var1 is not equal to (num/txt) !2 (num/txt) Checks if var2 is not equal to (num/txt) !3 (num/txt) Checks if var3 is not equal to (num/txt) !4 (num/txt) Checks if var4 is not equal to (num/txt) +1 (num) Increases var1 by (num) +2 (num) Increases var2 by (num) +3 (num) Increases var3 by (num) +4 (num) Increases var4 by (num) -1 (num) Decreases var1 by (num) -2 (num) Decreases var2 by (num) -3 (num) Decreases var3 by (num) -4 (num) Decreases var4 by (num) br Stops loop [[ Loop start ]] Loop end pr (txt) Prints (txt) *1 (num) Multiplies var1 by (num) *2 (num) Multiplies var2 by (num) *3 (num) Multiplies var3 by (num) *4 (num) Multiplies var4 by (num) /1 (num) Divides var1 by (num) /2 (num) Divides var2 by (num) /3 (num) Divides var3 by (num) /4 (num) Divides var4 by (num) cl Clears the "messages" as (txt) Puts an input on the screen that asks (txt) a1 Set var1 to the last input answer a2 Set var2 to the last input answer a3 Set var3 to the last input answer a4 Set var4 to the last input answer wi (num) Waits (num) seconds r1 Sets var1 to random 1 to 100 r2 Sets var2 to random 1 to 100 r3 Sets var3 to random 1 to 100 r4 Sets var4 to random 1 to 100 s1 (num) Sets var1 to (num) s2 (num) Sets var2 to (num) s3 (num) Sets var3 to (num) s4 (num) Sets var4 to (num) l1 (txt) Sets var1 to length of (txt) l2 (txt) Sets var2 to length of (txt) l3 (txt) Sets var3 to length of (txt) l4 (txt) Sets var4 to length of (txt)
idea: me art: no art code: me thumbnail: me 1345 blocks Games i made: Calculator by me: as first value?;a1;as second value?;a2;as +, - or * or /?;a3;i3 +;+1 "var2";i3 -;-1 "var2";i3 *;*1 "var2";i3 /;/1 "var2";cl;pr "var1"; Guess the number by me: r1;cl;as Guess my number! (1 to 100);a2;i1 "var2";pr Correct! That is 1 in 100; AI by me: s1;s2;s3;cl;pr Hello! Ask me hello, bye, calculator or joke;[[;as Question?;a1;i1 joke;pr Why does programmers program? because they are "Program"ers!;i1 hello;pr Hello again.;i1 bye;pr Bye!;i1 bye;br;i1 calculator;as First value?;i1 calculator;a2;i1 calculator;as Second value?;i1 calculator;a3;i1 calculator;as Operation? (+ - * /);i1 calculator;a4;i1 calculator;i4 +;+2 "var3";i1 calculator;i4 -;-2 "var3";i1 calculator;i4 *;*2 "var3";i1 calculator;i4 /;/2 "var3";i1 calculator;pr "var2";]]; Adventure game by ChatGPT: s1 0;s2 1;s3 0;s4 0;cl;pr Welcome to Cave Escape: Extended Edition!;pr Goal: find the key, open the door, and exit. Hints are given if you ask.;[[;as Type: look/go/take/use/inv/hint/quit;a1;pr;i1 look;i2 1;pr You are at the cave entrance. A dim path leads north. There's a note on the ground.;i2 2;pr You are in a wide corridor. A locked wooden door lies east. A narrow side passage leads north to a small chamber.;i2 3;pr You are in the small chamber. You see a chest and a glowing symbol on the wall.;i2 4;pr You are beyond the door in a bright grotto with an exit to the east. The exit is barred until you ring the bell.; i1 go;as north/south/east/west;a1;pr;i1 north;i2 1;s2 2;pr You follow the path north into the corridor.;i2 2;s2 3;pr You squeeze into the small chamber.;i2 3;pr You can't go north.;i1 south;i2 2;s2 1;pr You go back to the cave entrance.;i2 3;s2 2;pr You go back to the corridor.;i1 east;i2 2;>1 1;i1 dummy;s2 4;pr You pass through the open door into the grotto.;i2 2;pr The door is locked.;i2 4;pr You go east toward the barred exit.;i1 west;pr You can't go that way.; i1 take;as note/torch/key/chest;a1;pr;i1 note;i2 1;pr The note reads: "The symbol in the chamber hides a number." ;i2 2;pr There's nothing like that here.;i2 3;pr The chest is closed; you might need to open it.;i2 4;pr Nothing to take here.;i1 chest;i2 3;pr The chest is locked with a simple mechanism (a 1-digit code 0-9).;i1 key;i2 3;+1 1;pr You take the rusty key from an open corner of the chest.;i2 1;pr There's no key here.;i2 2;pr There's no key here.;i2 4;pr There's no key here.;i1 torch;pr You pick up a torch (useful for reading faint markings).; i1 use;as key/torch/bell/a1;a1;pr;i1 key;i2 2;>0 1;i1 dummy;+2 1;pr You unlock and open the wooden door to the east.;i2 1;pr There's nowhere to use the key here.;i2 3;pr The key doesn't fit the chest mechanism.;i1 torch;pr You wave the torch; the glowing symbol becomes clearer.;i1 bell;i2 4;pr You ring a small bell on a rock; a distant latch clicks and the exit unbars.;+4 1; i1 a1;pr You try pressing the symbol area as a button; s3 7;pr A hidden compartment opens revealing the number 7.;i1 inv;pr Inventory:;>0 1;i1 dummy;pr You have a key.;>1 1;i1 dummy;pr The wooden door is open.;>3 1;i1 dummy;pr The grotto exit is unbarred.;i1 hint;i2 1;pr Hint: read the note at the entrance.;i2 2;pr Hint: check the glowing symbol in the small chamber.;i2 3;pr Hint: chest uses a one-digit code (0-9); the symbol gives the code.;i2 4;pr Hint: ring the bell in the grotto after opening the wooden door.; i1 open;i2 3;as Enter the 1-digit code (0-9);a1;pr;i1 7;+1 1;pr The chest clicks open revealing a shining amulet. You won the game!;wi 3;br;i1 0;pr Wrong code.;i1 quit;pr You give up and sit down. Game over.;br;]]; Clicker by me: s1 0;s2 1;[[;as say b to click, say a to buy upgrade(cost 10);a3;i3 b;+1 "var2";i3 a;>1 9.5;+2 1;wi 0.05;i3 a;>1 9.5;-1 10;cl;pr clicks:;pr "var1";pr cpc:;pr "var2";]]; TomoGoods Studios © #trending #explore #search #game #games #scratch #all #project #cool #nice #program #sc #programming #language #languages #programlanguage #programlanguages #programminglanguage #programminglanguages #bigproject #blocks #lot #trending #explore #search #game #games #scratch #all #project #cool #nice #program #sc #programming #language #languages #programlanguage #programlanguages #programminglanguage #programminglanguages #bigproject #blocks #lot Commands to add: !1 (num/txt) Checks if var1 is not equal to (num/txt) !2 (num/txt) Checks if var2 is not equal to (num/txt) !3 (num/txt) Checks if var3 is not equal to (num/txt) !4 (num/txt) Checks if var4 is not equal to (num/txt) b1 (num) Reads item (num) of console and sets it to var1 b2 (num) Reads item (num) of console and sets it to var2 b3 (num) Reads item (num) of console and sets it to var3 b4 (num) Reads item (num) of console and sets it to var4