PRESS GREEN FLAG TWICE TO BEGIN PROPERLY!!! Welcome to the CapyCortex! a scratch AYSM (asymmetrical horror game)! Studio:https://scratch.mit.edu/studios/51942518 Survivor Goal: (PLAYER 1/SURVIVOR) Secure 10 Packages without being caught by (PLAYER 2/INFECTED) then get into the helicopter to win. Infected Goal: Stop (PLAYER 1/SURVIVOR) from securing packages by trying to get their health all the way down "defeating" them. Controls: Survivor ctrls: WASD- movement Q-AB1 E-AB2 Infected ctrls: Arrow keys-movement Tenebris: 1-AB1(scratches player in your hitbox) 2-AB2 (Force spawn nano puddles) 3-AB3 (7 second antistun) Click- (M1) Cultstun: 1-AB1(stabs player in your hitbox) 2-AB2 (charge's to your mouse pointer) 3-AB3 (7 second antistun) Click- (M1) V0: The Creation (OUTDATED) Added 4 new characters Dynamic Stuns Tenebris antistun New UI New music press M to show if you are one who has admin pannel and N to hide New task zone activity (if an infected is touching it you cannot finish task but if you stun an infected the are moved out the task zone allowing you to complete the task) V0.1: Redesigns (OUTDATED) Redone loading Redone Intermission New Infected Redesigned Tenebris Finished "Gallery" Made Arts shadowify teleport you Added Nano virus patches (damage player, reduces infected stun) Added NanoCitic acid patches (heals player stuns infected) V0.2: Smoothing it up! (OUTDATED) Redone Intro Redone Tenebris stun Added Credits Changed Menu BG'S Replaced Bug Victory OST Added Gallery Fully Into Game Changed Maps To Be Smoother V1: Out Of The Demo's (OUTDATED) The game is no longer in a demo! Fixed up a few more UI Gerald animations redo Switched the "H road" map for an infected road map Redid Gerald's escape animation V2: Revamped EVERY SPRITE, lighting, particles: Dust, Pollen, Fireflies. Arts Moves revamped, Gallery Revamped, health bars moved above heads, code overhaul, Ambient music, redone every animation, redone intro, redesigned cultstun, changed Tenebris charge to nano puddles force spawns Special: Clash: an event where if using Arts and Tenebris, Special Music, Lighting, And Particles Appear instead of the normal versions Every Map Revamped with own gimmick: Map 1 Riverside Fates: River that pulls survivors and infected away, Arts unaffected due to flight. Map 2 Ash Field: Ash particles that slowly kill survivors, damage nerfed on bug due to mask. Map 3 Factory Reset: Conveyor belts pull survivors and infected into damaging lasers. own lighting. Map4 OverInfected Orientation: Nano puddles spawn way more often. Tags: #Capybara