arrow keys or wasd to move currently the tile count is at 266 so I'm trying to figure out how to reduce that. (can't be reduced without changing size or using meta-tiles; I will make a meta-tiles project in the future)
Explanation (update log at the bottom) ------------------------------------------------------------------------- This was just a test to figure out something I'm trying to make. Just to see if I can do it. You can check the code inside to see what I did. It's a really simplified version but this is just so that I can make a grid like map system using clones without having 300+ clones. It seems to have been the most optimized thing I could have done. ------------------------------------------------------------------------- Updates ------------------------------------------------------------------------- V1.0 - Release, tiles moved in a snappy way and the player didn't move at all V1.1 - Added a camera. The tiles move smoothly based on camera movement. The player now technically has its own position at isn't always fixed to the center of the camera. Added a clone counter. V1.11 - Fixed player going all the way to the right and coming back the camera would be funky V2 - completely redid everything. If it lags I genuinely have no idea why V2.1 - added a camera offset V2.2 - simplified the coded V2.3 - added wasd support