GENRE: Character Action Proof of Concept, polish and other things will be added later. AD - Movement Space - Jump J - Light Attack (Use WASD to pick different attacks) L - Special Attack (Use WASD to pick different attacks) V4.2 - Nerfed DJ recast speed, fixed velocity rounding error from enemies V4.1 - Buffed Jab in general, nerfed UpAir and DownAir stun times and height gained slightly (to account for the addition of the double jump), increased Up Tilt windup, decreased Down Tilt windup. V4.0 - Added Level 4, contains new enemy, adjusted enemy pathfinding to be better V3.3 - Made Neutral Air able to be spammed, removed stun, improved damage, removed boost. V3.2: - Made Jock in endless spawn have a 75% chance to reduce stacking issues - Make Jock hitbox linger less - Reduced spam timer for skateboost - Make getting hit reset cooldown - Adjusted level 3 rooms pre tree to be less cramped - Increased windups of Skater, Baller, and Punk - Made side air’s cooldown end immediately when the animation ends - Made the Sewer Graffiti platforms in level 1 take less space and raised the roof - Increased damage of Down Air V3.1 - Adjusted Pathfinding V3.0 - Level Three V2.1 - Enemy Pathfinding Adjustments V2.0 - Level Two and Bug Fixes V1.0 - Release with Tutorial, Level One, Endless, Sandbox