Implemented On https://scratch.mit.edu/projects/1294961026/ Same gameplay. To use the save/load feature, press 'p' to save and 'n' to load. WARNING! The save Code is over 20,000 letters on average. Don't be mad at me for the length of the save Code, it could be over 200,000. The save code does NOT save inventory. Yet.
Thanks to @DGR12345 for the Indev 0.5 Version. How it works: It uses the Tile Grid list to collect the data on the world. It calculates how many times a block appears in a row, and adds that amount and the block type to a list. It then adds the player's X and Y position to the list, and displays it to copy. When loading, it puts the X and Y in a prep variable, and it decompiles the world data. It replaces the entire 200,000 blocks in a world (Including Air) and replaces it with the imported world data. Where Are The Changes? All the changes are in the new Save/Load sprite, plus one 5 blocks added in the Player sprite to load the position. I will test to see if it works in my other remix. It should work when adding new blocks to the game.