── .✦[ The EXP System ]✦. ── EXP represents your cat’s skill and favor with the spirits. Starting Bonus: Gain 1 EXP for every 2 moons of your cat’s age (rounded up) at signup. Thread Requirements: 3 responses each (6 for SRP). Each response must be 3+ sentences. Reporting: Do not wait for staff to count! You must report it for it to be counted. Report your EXP here [ https://scratch.mit.edu/projects/1294749054/ ] and your prey here [ https://scratch.mit.edu/projects/1294751852/ ]. –Kits +1 Kit games / Practicing skills (hunting/fighting) +2 Playfights +1 Talking with an elder or highrank –Apprentices +1 Training with another apprentice / Any patrol (hunting, safety, herbs) +3 Training with a mentor +1 Speaking with an Ancestor through dreams +5 Defending the boundary from anyone –Warriors / High Ranks +1 Speaking with an Ancestor through dreams +2 Training with an apprentice / Training with an Ancestor in dreams +5 Protecting the boundary from anyone alone +10 Mentoring an apprentice to Warriorhood +12 Patrolling the boundary or hunting for 5 consecutive days (IRL) –Healers +1 Healing someone successfully / Gathering herbs +10 Mentoring an apprentice to full healer rank +15 Interpreting a prophecy ── .✦[ Hunting & Prey ]✦. ── Everycat must eat 1 Prey per week or face starvation (50% death chance). Yield: Each thread earns 1 Prey. For every 10 EXP, catch +1 additional prey per thread. Priority: The Channel sets the "Prey Priority." Those at the bottom of the list starve first if the pile runs out! Loners: Must hunt once weekly or face the 50% death roll. Reporting: Report your catches on the [Prey Reporting Project Link]. ── .✦[ Fighting & Combat ]✦. ── Base win chance is 50/50. Bonus: +2% win chance for every 1 EXP you have over your opponent. Winner: 10% Minor Injury risk. Loser: 60% Minor Injury, 20% Major Injury risk. To Roll: Post the "Fight Form" in the comments of the EXP project. ── .✦[ Healing & Illness ]✦. ── Clan Health: Healers need combined EXP equal to the total number of cats in the Clan. Failure: 30% chance of an Illness Event. 3 cats gain a minor illness for every 1 EXP the healers are missing. Injury/Illness Levels: None: Healthy! Minor: -2 EXP to all rolls. Weekly Update (no treatment): 30% Better, 25% Worse, 45% Stay Same. Major: Cannot hunt/fight. Weekly Update (no treatment): 15% Better, 16% Worse, 69% Stay Same. Death: Character becomes an Ancestor. The Healing Roll: Base 40% success + 1% per Healer EXP. Success: Move up one illness/injury level. Critical Fail (1-5%): Move down one illness/injury level. ── .✦[ Links ]✦.── ⟡The signups and main studio is here. [ ] ⟡Go here to read the lore and understand this RP. [ ] ⟡Then, if you want to join, check out the rules. [ ] Any questions you have can go there! ⟡We have many RP studios. Head to Ashclan [ ], Emberclan [ ], The Unclaimed Lands [ ], or even the Dark Forest, home of The Ancestors [ ]. ⟡Make sure to read the Clan Customs guide, where you can learn anything you need to know to roleplay accurately. [ ] ⟡And finally, read this to understand experience points, or exp, as well as how you accomplish tasks like fighting, hunting, and healing. [ you are here ]