[written by petra- my notes are in n&c] hi!! new art contest just dropped ive been long unhappy with my own lack of development with the gatheringplace its just kind of "a cave" and thats literally it in contrast to its sister location, stars mouth, which has a ton of work put into its design by milo and i to make it fun and unique but, honestly? i dont really know what i want to do with it instead. so i thought a design contest might be fun!! i think the gatheringplace is unique and fun because it doesnt necessarily have to have any ancient lore relevance (because it was only established as the gatheringplace after the creation of flurryclan) but is still an important landmark with lots of potential to be interacted with in creative ways by modern characters so i think itd be really fun to let you guys have a hand at designing and having fun coming up with something unique feel free to scrap the cave idea entirely and just start over with it, do whatever you'd like --- requirements / notes - - the gatheringplace is in between mossclan and flurryclan but is farther from urchinclan (since urchin was created later),, check the map for approximate location - the moon should be visible during the gathering to allow for starclan to show their judgement by having clouds cover it or whatnot idk - big enough where a large crowd could comfortably be - art isnt strictly required but heavily suggested,, doesnt even need to be polished or anything just a sketch would be really really cool - generations takes place in a fantasy area in the upper northern hemisphere --- winning / prizes - i dont know if there will be one winner or multiple, as i may want to mix and match ideas from multiple entries in order to create a collaborative piece that i feel fits the world well - with permission, of course. this uncertainty makes it really hard for me to want to promise prizes for the winners as i'm unsure how many there will be so instead im just going to be offering a small prize for entering,, which is any one loner OR ghost accessory for your character --- contest ends mar 31st in time for our next gathering
my concept idea playground: -entrance is surrounded by thin forests with wide clearings full of lush grass and wildlflowers, think in between of mc and fc -tunnel entrance, as it's just about between FC and MC, and caves in forest/grassland areas are usually underground -tunnel begins between two stones that lean against each other, in the woods -tunnel entrance starts out wider but slowly narrows, surrounded by lots of plants, (flowering vines, morning glories?) -tunnel slowly changed from sand to stone, and when it becomes stone, stalactites and stalagmites are prevalent -minature waterfalls trickle from the tunnel and later cave walls as you go deeper through the tunnel -Tunnel floor is originally sand, later stone, with a very shallow layer of water over it as you move deeper. - lotsa stalagmites and stalactite. -leader's 'rock' is a ledge, stationed towards the middle height- cracked with age, scratches on it from leaders from generations ago (see what I did there?), some aesthetic vines I think -deputies sit on another ledge farther down, below the leader's ledge. -medics sit on a high stone portruding from the lake, near where the leaders are. -clan cats sit on a island like-area situated towards the center-front.. the island has a bit of trees and foresting, because there's a skylight that lets in enough light to grow a few things, but not very much -moon shines from skylight towards the back of the arching cave-top that is of a medium-small size.. it can be seen directly above the leaders from the viewing island, and lights them from behind -glowworms hang from the ceiling, lighting up the dark cavern with almost moonlight -connected to an intricate cave system- cats are told to not explore too deeply into the caves, as there are unknown dangers within.. In a place like that, cats hear and see differently (echoing to extremes, odd silence otherwise, very little light in the extended caverns) and they may be lost in that labyrinth and never seen again. -the only plants are the plants by the entrance, the foxfire and underground plants, and any abandoned accessories of some unlucky cat that has been lost. -cold -glow in the dark fungi lets add some foxfire you guys! just warning they're poisonous- -kinda beautiful in it's own way- the water is beautiful in the moonlight, the fungi glows, the glowworms.. -during nights deep in winter, northern lights can sometimes be somewhat visible but rarely -the cave walls have small waterfalls flowing down them intermittently.. in areas in between, there are many craggy ledges touched with luminous mushrooms, and plants of the dark -maybe some like.. quartz? Gemstones? Protruding from walls and the edges of the cave. They’re pretty and lit up by the moon. Some behind the leaders maybe? -there are sandbars that allow cats access to the gathering island and the leader’s ledge/medic stone. -glow worms are located throughout the area, creating beautiful shapes and light -there are carvings and scratches in the walls from long ago