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I. SMALL GAME (Daily Sustenance) Quarry for the novice or the solitary scout. Low threat, reliable yield. 1. Frost-Ear Hare Description: A creature of the undergrowth, standing near the height of a knee. It possesses powerful hind legs and a coat of pristine white fur. Behavior: It relies on speed and camouflage, bursting from the snow in a blur of motion when disturbed. Strategy: Easy prey for a Veylren scout. A short sprint or a well-placed snare is all that is required. Yield: Meat: Enough for a single meal. Fur: Soft and dense. Ideal for lining gloves and ear-warmers. 2. Snow-Grouse Description: A plump, feathered bird, heavy enough to fill the palm. Their feathers turn white as the winter deepens. Behavior: They burrow into snowdrifts to sleep. When disturbed, they explode into flight with a thunderous beat of wings. Strategy: Requires a sharp eye to spot and swift reflexes to snatch from the air. Yield: Meat: A light ration. Feathers: Essential for arrow fletching and jacket insulation. 3. Burrowing Ice-Marmot Description: A fat, slow rodent the size of a badger, found in colonies beneath the permafrost. Behavior: Lazy and reliant on their deep tunnels for safety. Strategy: Dig them out or smoke them from their holes. They pose no combat risk. Yield: Meat: Fatty and rich, good for energy. Hide: Tough leather, useful for patching gear.