⚠︎Play on compiled scratch for the best experience!⚠︎ https://turbowarp.org/1193929805/ https://forkphorus.github.io/#1193929805 ⚠︎Run in turbo mode if you play in scratch!⚠︎ Hold the "shift" key, then click on the flag to enable it! This may cause rendering lag Ads are allowed! ⟪Description!⟫ osu! is a game created and developed by peppy (ppy). osu!catch is the third gamemode, or ruleset, that is in the game. This project is a recreation of that game! I hope you enjoy and if yo find any bugs, please do report them in the comments! ⟪How to play!⟫ Use the left and right arrow keys to move your catcher underneath the notes! Pressing the space bar enables dashing, which makes you move at 2x speed! When you catch red notes, you will enter a hyperfruit state where you get a speed boost to help catch the next note! Sliders have smaller juice points inbetween them. Catch those to earn more points! Banana showers drop a bunch of yellow notes. you do not need to catch all of them, but catch as many as you can! ⟪What do stars mean?⟫ Stars represent the difficulty of a beatmap, the more stars there are the harder the beatmap is! There are difficulty names which can be more accurate at representing difficulty, so here is all of them and their meaning! • Cup: 0-2★ • Salad: 0-3★ • Platter: 2-4★ • Rain: 2-5★ • Overdose: 3-10★ any other difficulty name can be represented with any star rating! ⟪Gameplay modifiers!⟫ difficulty decrease (less score): • Easy: Decreases approach rate, Health difficulty, makes circles bigger, gives 2 extra lives, and makes the game easier! • Nofail: It's in the name! • Halftime: Slows the song speed to 0.75% difficulty increase (more score): • Hardrock: Shrinks the note size, increases the approach rate, and makes health less lenient! • Sudden Death: If you miss, you fail • Perfect: If your accuracy drops below 100%, you fail • Hidden: Notes fade out as they drop • Flashlight: your view of notes is restricted special (unranked, no score): • Relax: Control the catcher with your mouse! Plus, you can't fail ⟪Importing recources!⟫ • Video guide: https://youtu.be/LkYnSVCOG34 • Account creation: https://osu.ppy.sh/users/create • Beatmap search (must own an osu! account): https://osu.ppy.sh/beatmapsets?m=2 • Compressing guide: https://osu.ppy.sh/wiki/en/Guides/Compressing_files ⟪FAQ/QaA⟫ • Why is the gameplay so laggy? This can be caused by multiple things, but most commonly: hardware issues, compiled issues, or other conflicts. For best performance, you can try the following things: - Enabling turbo mode (or if it is enabled, you can disable it) - Running in turbowarp - Closing other tabs or windows - Clearing cache and cookie data • Why do the visuals glitch out? The common cause for this can be from enabling turbo mode, or from the same issues as the past question. Refer to the previous question for fixes. • Why is the music off-sync? Sometimes the game can lag before the audio starts playing, you can try restarting the beatmap or the project to fix this. If this is consistently happening, you can adjust the music offset in the options menu. This setting can go from -50ms offset, to 50ms offset. • The game is too hard! The amount of stars represents the difficulty of the map! check the "what do stars mean?" section of this text! • Why cant I import maps? (why is my import failing? On scratch, importing does not work because of its compression. You must use turbowarp to import. Another issue with imports is that you are selecting any file other than the ".osu" file. DO NOT select the .osz or .osb files. ⟪Stats for nerds⟫ Total time in development: 3 months Blocks: 10k Assets: 370 Size: 90.1MB ⟪Benchmarks!⟫ - 10 likes? - 10 loves? ⟪Hashtags!⟫ !catch
CREDITS IN ORIGINAL PROJECT!