linear interpolation engine, AKA lerp. using this for quadratic beziér curves bc I'm bored ________________________________________ ⬥This is what I am using for FFSF's replay system. It's a simple math formula between points A and B. ⬥Formula: A + ((B - A)* t) ⬥"t" is the interpolation. if at 0, the formula will equal point A. if at 1, the formula will equal point B.