Added Brightface. She is like her sister Red Circle, except with quite a lot more HP. She deals 2.25x the damage when Red Circle is down and has a chance to heal when under 100 HP, the chance and the potency increasing if she's under 50 HP. When reaching 0 HP, she loses stability in the air and crashes into the defender, dealing 2500 damage in the resulting explosion, 5000 if Red Circle is down. If Red Circle is up when Brightface has been defeated, she transforms into her third form, regenerating her HP to 8x her first form and nonupling her damage (the Defender will be cooked). Fixed a bug that caused the Defender to heal when Crozen attacks its Trap Wall. 80% of Crozen's damage is now absorbed by the Defender's Trap Wall. Increased the music's volume. Buffed the Defender's damage per bullet against TTCB from 3 to 4. Nerfed Crozen's damage against the Defender's Trap Wall. Modified the Defender's turrets' aim when firing. They now select a target at random and focus fire on that target. Halved the Defender's fire spread. Doubled Red Circle's damage. Buffed TTCB's damage by 12%. Added a visible delay between TTCB's gunshots. Halved the chance for TTCB to perform his Assisted Gun move when his turn comes around. Buffed TTCB's damage against the Defender if its Trap Wall is up. The Trap Wall now takes half of the incoming damage instead of 60%. Buffed Red Circle's damage against the Defender if its Trap Wall is up. The Trap Wall now takes 60% of the incoming damage instead of 80%. Buffed Diepic's damage; The Claw now always deals 20 damage per square, dealing 600 damage in full if the Defender's Trap Wall is down, and his ram attack now deals triple the damage it did previously, going from 150 to 450. Tripled the Defender's Trap Wall's HP. Buffed the Defender's HP to accommodate for Brightface and her sister's third form. Nerfed both the Defender's and Diepic's chance to summon a trap wall on their turns from 33.3% to 20%. Buffed Crozen's healing potency, and buffed his rod break damage from 3500 to 3750. Trisected TTCB's heal potency if he's down. Reduced the chance for Diepic to summon the Super Trap Wall on his turn if TTCB is down from 100% to around 14.2857%. Increased the size of Diepic's Super Trap Wall.