Recently, I spoke with a few friends about how I want to do this game right. In terms of story, characters, and gameplay, I have to make sure that everything works, while also allowing the team to be as creative as they want to be. So, some things have changed. Robloxia: Befallen isn't set in a pocket realm or artificial loop canonically. There is no force limiting where survivors can travel or what abilities they can have. It's set in a post-apocalyptic Robloxia, where malevolent entities roam free. Instead of a Survivors system, with each survivor being a unique character, they will be stereotypes. Much like Die of Death, or Violence District, you'll be able to select a special few abilities. This makes your death in-game work canonically, as nothing would bring you back from the dead if you weren't in a pocket realm, like Forsaken. Killers, however, will still represent different characters, with lore and story. Dependent only on which map you play on, you will embody a different Killer. Every Map is different. All will have different objectives that will help you escape. (Yes, that is how this works.) Some will be fit with unique NPCs