DEFINITELY NOT PERFECT PLEASE DO NOT SUE ME OR ANYTHING FOR GLITCHES OR BAD ART warning: anything above normal is stupidly hard. Please tell me if you beat if reliably (say 3 in a row) how to play z …jump/select x …mega buster (charge shot works now, thank goodness, deals 3 health regardless of difficulty but affected by enemy invulnerability) ↔…move ↓z…sliding this is kind of Mawverne, if Mawverne were on a diet of zero-point energy and existential depression. It has the shell mechanics and the Power Gear. However, I do not intend to ever add the orb things that it spits out in the real game. I have a limit. Added prompts as well; type the input indicated with no capital letter - easy: Almost no boss invulnerability/damage taken - normal: Minor boss invulnerability/damage taken - hard: Noticable boss invulnerability/damage taken - superhero: Quite a bit of invulnerability/damage taken - 1shot: Self explanatory. Touching anything boss related kills Mega Man, no exception. Also I am aware that canonically and in game, Mawverne cannot, does not, and will not ever talk. I do not care about the canon right now, it was funny when I made him annoyed at the flickering stage. - Moves clockwise when shell is closed, fires single projectiles occasionally - Moves counterclockwise when shell is open, fires spread - After taking 8 damage it switches to Power Gear; fires three wide lasers - Has a chance to revert back to original pattern for brief period of time Update Mar 13 2026: Made Mawverne slightly less existentially depressed. He has the spikes and the force field now
Credits to scratchmega_man for the screen select, HP bars, Mega Man engine, charge shot, etc. Credits to Mega Man 11 for Mawverne that was not on a diet of existential depression, the music, Mega Man concept, etc, yada yada. I did the difficulty system and the text