(please remix) Use the arrow keys or W A S D keys to move. If you can't interact with with something, move a couple steps forward and then try. If you get stuck, here are the steps: - talk to the mouse - talk to the squirrel - talk to the badger - grab the key under the doormat - go to the shed - age the cheese - give the acorn to the squirrel - give the shiny parts to the guy in the shed - grab the flowers in the box - plant the flowers - age the flowers - give the honey to the badger - unlock the door Have fun!
This is a sequel to my game, Locked In, which was made popular after @-Technify- got it featured, and was what motivated me to make this project in the first place! Thank you so much to @supernotmario10 and a few other people who proposed this to be featured! - Art - All art, backgrounds, and characters are created and designed by me in the Scratch sprite editor - Music and Sound - Music from the GarageBand loop library Machine, alarm clock, car vroom, skid, cow bell, whoosh, falling, and car horn sounds are from the Scratch sound library Thank you to freesound_community on Pixabay for the saw, hammer, and 8-bit explosion sound effects (edited slightly) - Tutorials - Thanks to Jonathan Weber on Pinnguaq for the tutorial for the iris wipe transition at the end The inventory is a modified version of the score counter from a tutorial by @Griffpatch - Other References & Inspiration - The police box connected to the machine is the TARDIS from Doctor Who Simple key design and description are based on that of the simple key from Hollow Knight Chip the squirrel was inspired by other squirrels from pop culture, like the squirrel from Ice Age (Scrat), and Chitchat from The Wild Robot The old inventor is partially inspired by the Goblin Tinkerer from Terraria General gameplay based on other point and click games like Day of the Tentacle and Riddle School #All #Games #Point