3 lanes, w-s to move up and down Boss 1:Hit into Flowery to damage the knight Boss 2: Hit Spamton to damage Tenna (Boss relies more on visual cues) Boss 3: Hit into Aqua to damage Gaster (Boss relies most on visual cues) Lore: Boss 1. Asgore thought he took care of that deer a few nights ago, but instead he sees them walking around just fine again! So he knew what he must do. Instead of hearing deer cries, he heard, bones rattling? its almost some sort of, Bonestrousle? Boss 2. After taking care of that fraud, he then found his old TV confronting him about how he kept running over him a few nights ago! then some random salesman offered to help Asgore beat up his TV because he said he has issues with him, oh well! Boss 3. Yarg! Asgore drove way too far to the point he crossed the lake! and now some green pirate fellow wants to beat him up because he blew up 2 of his crew members? I don't know anymore man. and aye matey! there's a traitor on the vessel willing to help Asgore and betray ye crew?? Attack Spoilers! Only read further if you want tips for the fight! Roaring Knight: Attack 1 (Dash): Simple slash attack, just dodge the lane where the knight is. Attack 2 (Multislash): 2 Lanes will be attacked, go to the lane where it doesn't really have any of the pre-slash marks on it Attack 3 (Daggers): See where the red ! is, and avoid those lanes, this will happen 2 times in the attack. The dagger that moves is always highlighted red. Attack 4 (Star Beam): Dodge where the red ! are, be careful, this attack and attack 5 and 6 are where they get pretty fast. Attack 5 (Black Knife, or my friends call it, BLACK FLASH): Same as attack 3, but it repeats 4 times and is much quicker and less lenient. Attack 6 (Dark Fountain): Move from one lane to another, if you see Spamton, Jevil, or Eram on your lane, switch lanes immediately. Tenna: Attack 1 (Shadowguy): Covers two lanes, avoid the lanes where the shadowguys are positioned. Attack 2 (Pippins): Covers only one lane, but has 5/6 chance to hurt you, but a 1/6 chance to heal you. Attack 3 (Zapper): A 4 time loop, avoid the 2 lanes with the Red ! mark Attack 4 (Shooter): Tenna pulls out a revolver and shoots the lanes, avoid the Red ! mark. Attack 5 (Mike! My back rubs please!): Tenna calls down and summons Cat , Cowboy, and Motormouth Mike. There will be a sign on the right where it says LOUD, MED, or QUIET. Each lane is labeled Loud, Med, or Quiet. If it says any one of those, go to that lane immediately. Gaster (Note: This Boss will not have any red ! marks unless needed) Attack 1 (Cannon fire): Gaster will point towards a lane with his cutlass and a cannon will be pointed towards there as well, avoid the lane that it is pointed at 3 times Attack 2 (Takoyaki time!): Normal NPC will Hop onto gasters hand and start fishing on 2 lanes, the lanes that have a shadow on them, you must avoid or else you will be hit by Onion-san (maybe Noelle and kris because someone loaded up file 2) Attack 3 (Friend): Its basically the exact same thing as last attack except its harder to tell where he's attacking. Attack 4 (Knight): Either the knight and Gaster will attack the top and bottom lanes, and one of them targets the middle lane after, or vice versa. the one who moves away from their lane you go there. Attack 5 (Blaster): Introduces a new mechanic, forced lane swapping. makes you change to the top or bottom lanes and immediately switch lanes or you will get hit by a Gaster blaster. File 2 (hard mode, press Y to activate): NOTE! This mode is not for the weak. KAIZO Knight (Note, there will be knives that pop out during the phase where the knight isn't attacking, so make sure to avoid the exclamation marked lanes. Attack 1 (Beam): force swaps your lane to the top or bottom then attacks 2 lanes. Attack 2 (False knife): three daggers will appear on all lanes, one of them will turn green, go to that one. Attack 3 (BLACK FLASH (2.0)): The knight will turn invisible for a second until reappearing and targeting two lanes, once it is fully visible, it will attack. Attack 4 (Chest plate slam): The knight will charge up for a second and tentacles from its chest armor will sprout up and attack. The ends of the tentacles and where they are located are where you should avoid. Attack 5 (Empty slash): The knight will start slashing and create slash marks you have to avoid, find the lane where it doesn't have the mark covering it and go there. Attack 6 (Map rip): Slashes the screen in half, summoning diamonds on your side, basically the same attack as attack 5 but harder. Attack 7 (A darker, yet darker, fountain): the Knight charges up and opens up a dark fountain, only this time, a titan appears. there's no hope. this is the hardest attack in the game so far due to the attacks being hard to read. The ANGEL The ROARING TITAN
Dead meme I know that I just wanted to remake my first actual decent game Credits to Toby Fox (like for all of my ut/dr related games) for music, characters, and maybe etc idk Also credits to the guy who made the pirate dojo remix credits to Photon_Negative for Ramb song I made (almost) all of the art! the only thing I mostly took was asgore's face on the truck sprites. The game takes me around like 5-8 seconds to load, it might be longer for worse computers Changes in hard mode: Bergensober cap: (-5 changed to 0) Soda spawn rates (35 seconds changed to 60 seconds)