Play like minesweeper. :DD ... ==Notes== - Nope! This is a version of Minesweeper that has double mines, triple mines, and even NEGATIVE mines! - You can place OTHER versions of flags! This helps to distinguish between normal and special mines! - If you see a revealed question mark, this means it is an number that hasn't gotten its design yet! This is probably due to you trying to get high numbers. - Ean and roots are NOT the same! Ean is that light green symbol that looks like a radical via the encryption mines! Roots are simply just square roots! - You CAN place flags outside of the board! They are NOT actual tiles! - Doubler mines are not compatible with anti mines! Antis will be set to 0! ==Controls and Special Rules== [Enter] = Start New Game [Left Click] = Reveal Tile [Space] = Place Flag (Increases numbers around it by 1) [2] = Place Double Flag (Increases numbers around it by 2) [3] = Place Triple Flag (Increases numbers around it by 3) [4] = Place Quadruple Flag (Increases numbers around it by 4) [5] = Place Quintuple Flag (Increases numbers around it by 5) [0] = Place Decuple Flag (Increases numbers around it by 10) [T] = Place Negative Flag (Decreases numbers around it by 1) [Y] = Place Double Negative Flag (Decreases numbers around it by 2) [U] = Place Triple Negative Flag (Decreases numbers around it by 3) [Equals] = Place Encrypted Flag (Increases numbers around it by 1, and encrypts them) [R] = Place Square Root Flag (Increases numbers around it by 1, and square roots them after) No Flag For Anti Mines (Increases secondary numbers around it by 1. If you flag it you will lose.) [B] = Place Big Flag (Normal mine, but surrounding range increases from 3x3 to 5x5.) [D] = Place Doubler Flag (Doubles surrounding numbers) [G] = Place Glitch Flag (Normal mine, but every number surrounding the mine gets offsetted by 1 or -1.) [K] = Place Knight Flag (Increases all numbers in knight's path) [L] = Place Luck Flag (Same as normal mine, but with only a 50% chance to explode) [F] = Place Grenade Flag (Same as normal mine, but you have to explode two of these to lose) [C] = Place Cross Flag (Increases numbers by 1 in a cross shape) ==Credits== - Some music and inspiration from locksley77's Totally Normal Minesweeper and Jorel Simpson's Minesweeper Plus. - Hardship Attack by BrilliantGamer6 - Possible lose effect from https://www.youtube.com/shorts/v88hq3e5Jn0 - Possible timed music from https://www.youtube.com/watch?v=O2WWHcwjxa0 - Original Project by @SAMved. - Assets taken and modified from https://www.spriters-resource.com/custom_edited/minesweepercustoms/asset/79569/
Alpha v1.0: Release with automatic flag placement, double mines, triple mines, and negative mines. Alpha v1.1: Added manual flags and a new menu. Alpha v1.2: Added half mines, a new thumbnail, the smiley face, and presets! :D Alpha v1.3: Added encryption mines. Definitely the hardest update I've done so far. Alpha v1.4: Added square root mines. Also fixes something locksley did. Imaginary numbers were incorrectly put as being calculated BEFORE adding one. That bug was fixed. Alpha v1.5: Added music and intro. Alpha v1.6: Added BIG mines. Changed the code a teeny bit to fix a bug. Also added new numbers. v1.0: Added quadruples and quintuples. Also made the timed mode not nearly as hard. v1.1: Added doubler and glitch mines, and numbers up to 4096 and down to -128. Also added level select in place for old presets. v1.2: Added decuple mines and knight mines. Fixed a bug where halves would show though it didn't have one at all. v1.2.1: Added bumpy mode. Also fixed the half bug AGAIN and updated the 10 flag. v1.2.2: QoL update with sound effects, lose/win messages, and background color changing v1.3: Added double negatives, triple negatives, and luck mines. (Luck mines idea suggested by my sister!) Also condensed the code in the level select to have significantly less blocks. v1.4: Added Johns, grenades, crosses and.. some stuff.