PLEASE, BEFORE ANYTHING ELSE, PRESS (X) TO SEE THE GAME CONTROLS. Also, keep in mind that in order to go up to a door, you need to be looking at it, once you are, press the (UP ARROW) key to walk up to it. Please, before playing the game, do yourself a favor and take like 4 seconds to do research on how the game works and how the enemies behave. It'll save you a lot of time, trust!
=+*Patch Notes and Version Changes*+= (These are lowkey important, please read. Also, things are always subject to change.) - Night 6 has NOT been play tested, I DO NOT KNOW HOW FREDBEAR/NIGHTMARE WILL FUNCTION ON THESE NIGHTS, IF THEY EVEN DO! - Almost all "hostile" noises have been made louder, so that they are easier to hear. (Since, understandingly, not everyone can play in a silent environment) - "Continue" will always start on Night 5, which has been replaced with the challenge "All Nightmare" instead of the normal Fredbear night. - Nightmare has been buffed, increasing his chance to both fake and real laugh on every interval by 35%. - To balance this, laughs have been changed so that "real" laughs have a slight distortion to them, making it possible to tell between them. - Stalling has been significantly nerfed, hesitating at the door Nightmare is on will result in a near instant jumpscare, and camping at the door he's not on will raise his aggression/lower his kill timer. - Shining the light on a hallway Nightmare is on will trigger a sound cue, also done so to make it easier for those in more "disturbed" environments. - Overall aggression (or OD) of Nightmare is slightly nerfed, having the same movement interval opportunities as Fredbear, which is every 3 seconds (this will be patched in a later update)