**these characters are not my original ideas and music nor sound effects belong to me (obviously)** Controls: WASD - movement LMB/Spacebar - Main Attack 1/2/3 - Abilities some slashers have passive abilities or something idk [Slashers]: (Pursuer): LMB: Swipe - Pursuer swipes infront of him quickly. If this attack lands on the civillian, they will recieve 20 damage. Has a cooldown of 1 second. 1: Cleave - Pursuer unseathes their cleaving sword and charges at a fast pace while swiping with said sword. If this attack lands on the civillian, they will recieve 20 damage. Pursuer is slowed after the charge ends, no matter if you hit the civillian or not. Has a cooldown of 20 seconds. 2: Howl - Pursuer reels back and howls, affecting a large area around him. If the civilian is in this radius, they will recieve 1 damage and be greatly slowed for 5 seconds. Has a cooldown of 25 seconds. (Badware): LMB: Swing - Badware performs a swing with their arm. If this attack lands on the civilian, it will deal 20 damage. Has a cooldown of 1 second. 1: Bolt - Badware produces a loud siren, preparing a charge. After he begins to charge, he will move constantly and will follow the mouse pointer instead of the usual movement directions. If Badware collides with the civilian, they will recieve 10 damage and Badware will be staggered for a bit. If this attack misses, Badware will recieve no benefits and a longer stagger. Has a cooldown of 20 seconds. 2 - Firewall Bypass Badware places down and boots up a computer for around 3.5 seconds. Each computer gives Badware a 20% increase in movement speed and +5 damage for his Bolt ability. Computers have a progress bar that increases at random intervals. Once they reach 100% progress, they will shortly detonate and will stop giving their respective buff to Badware. Has a cooldown of 18 seconds. (Artful): LMB: Swing - Artful swings across with his wand. If this attack lands on the civillian, they will recieve 20 damage. Has a cooldown of 1.5 seconds. 1: Bear Trap (replacement of wall ability as it would be useless) - Artful stands completely still and has a mediocre windup before magically summoning a bear trap with his wand. Bear traps take 2 seconds after spawning to actually work and have a lifetime of 15 seconds. If the civillian walks onto the bear trap, it will snap shut on them and make them immobile for 5 seconds. After the immobility is finished, the civillian will regain full movement speed and the trap will despawn. Traps have no limit on how many can be placed. Has a cooldown of 20 seconds 2: Copywrite - Artful has a mediocre windup before magically converting an average block into a music box. You can move slightly whilst making a music box. The music box has an average area around it and blasts random music. If the civillian is within the area around the music box, they will be slowed down by 40% and Artful will gain a 35% speed boost until the civilian steps out of range of the music box. Only 1 music box can exist at a time and they have a lifetime of 52.5 seconds. Has a cooldown of 35 seconds. (Killdroid): LMB: Eject Killdroid has a small windup before shooting rockets out of its rocket launchers. They can be aimed with the mouse pointer. If the rockets collide with the civillian, they will take 25 damage. Rockets explode upon collision with the screen walls. Killdroid is slowed for the full duration of this attack. Has a cooldown of 2 seconds. 1: Deploy Killdroid stops in place and uses a radio to deploy one of his Killbots. Killbots do not move and have 5 stages, starting at stage 0 when spawned. If the civillian touches a Killbot, It will beep and advance one stage, noticable by its colour. Once it advances to the 5th stage, it will explode on the civillian and deal 25 damage. There is no limit to how many Killbots can be spawned and they last around forever. Has a cooldown of 19 seconds. (Killbots say their stage number if you hover your mouse pointer over them.) (Harken): Passive: Echo Location - Harken has a noise meter and all of her abilities generate noise in different ways. The civilian also generates noise if they block Harken's attacks. Once the noise meter is full (60), Harken will enter rage mode. M1: Swing - Harken swings her arm forward. If this attack lands on the civilian, it will deal 20 damage and generate 2 noise. Has a cooldown of 1 second. 1: Agitation - Harken briefly stops and produces a sound before releasing a shockwave (the shockwave direction is where you aim your mouse pointer). The shockwave generates 5 noise upon use and if this hits the civilian it will deal 15 damage to them. Has a cooldown of 20 seconds. 2: Tangle - Harken manifests a javelin made of light in her hand before throwing it in a direction (the javelin direction is where you aim your mouse pointer). If the civilian is hit by this javelin, they will take 10 damage, be greatly slowed for 8 seconds and generate 5 noise.
(Extended instructions) Tangle has a cooldown of 25 seconds and generates 1 noise when used. 3: Immolation (will be added soon) - Harken manifests a javelin made of light and impales herself with it, greatly increasing her speed but increasing her M1 attack cooldown. This can only be used if Harken isn't in rage mode.