-A grid-based Snake game with a few power-ups -Fast-paced by design, you need a good reaction time Beat your high score Get every achievement ~~~~~~~~~~~~CONTROLS~~~~~~~~~~~~ W A S D – Move Arrow Keys – Move X - View your highest score and your last score 1 - View all of your achievements and information about every achievement ~~~~~~~~~APPLES~~~~~~~~~~ Red: +1 point Green: Touching this ends the game (Despawns after a few seconds) Yellow: Rare pickup, makes you immune to tail collisions. +10 points Cosmic: Extremely rare, makes you immune to tail collisions. +50 points. ~~~~~~~~~~~~FEATURES~~~~~~~~~~~~ Has an achievement system, increasing replayability. Uses the pen tool for the body, rather than clones, reducing late game lag by a large amount. Fair apple spawning - no stacking, no unavoidable deaths. Multiple apple types with dynamic difficulty scaling. Smooth, responsive grid-based movement. (Queued inputs + sub-step motion for instant control) ~~~~~~~~~~UPDATE LOG~~~~~~~~~~ v1.71 - Increased the chances for getting a cosmic apple from a 1/1000 (0.1%) to a 1/600 (0.17%) v1.7 - Added achievements and an achievement system - Added an achievement viewer, with information about every achievement - Lots of changes to the way the game handles the layering - Bug fixes and tweaks v1.61 - Polish changes and tweaks - Apples spawning locations have been tweaked - Reworked every loading screen in the game and added a splash text system. v1.6 - Added tail collision, so now you have to watch out for your tail and green apples - Added apple frenzy (1% chance at the start of every game) - Added a cosmic apple (Rarer version of yellow apples, 0.1% chance to spawn and replace a normal apple) - Some tweaks to the loading system (There shouldn't be any softlocks any more) v1.52 - Fixed a major performance bug that was cutting the game's effective FPS in half. The issue was caused by excessive collision checks - Many more bug fixes, sorry for leaving the game in this state.. v1.51 - Made snake noticeably slower. - Lowered yellow apple odds (making it rarer) (again) v1.5 - Added a small prompt to show your highest score and your previous score in your last run. v1.4 - Made the snake pen based, rather than clone based to reduce lag - Made the yellow apple turn you yellow rather than rainbow when eaten - Lowered yellow apple odds (making it rarer) v1.31 - Minor tweaks (yellow apple cap, thumbnail adjustments, extra polish) - Removed the background creator sprite, greatly reducing the amount of processes the game runs v1.3 - Added a new "High Score" pop-up every time you beat your current score - Added a +10 effect and a new special sound when eating a yellow apple v1.2 - Reworked the apples spawning system. Now, apples spawn every 10 seconds with a cap of 5 on screen at once. - Apples also create another apple every time they get eaten v1.1 - Increased chance of yellow apples spawning in the first 10 seconds - Made red apples spawn more, lowering difficulty slightly v1 - Added yellow apples which give you +10 points and a rainbow effect - Added green apples, to create more hazards v0 - Initial release with red apples , menu, snake, and some other stuff ~~~~~~~~~~~~~CREDITS~~~~~~~~~~~~~~ Every asset and sprite and code: me Scrolling Background in menu: