WASD + Mouselook Now with new geometry & pre-baked lighting
Look mum, no raycasting! Draw routine requires further improvement. Todo: in-sector linesorting, so per-sector geometry draws back-to-front at all times. I may can further optimization in favor of draw speed. I've already implemented an improvement over the version used in Scratch Off The Walls, which does a good job of eliminating some of the more noticeable drawing glitches, but it requires an extra traversal of each sector per draw call, already creating additional lag. Note that, in this demonstration, the mob drawing routine is running...there are simply no mobs to draw ;^) Goal: fast textured 3D - playable on your school chromebook - without Turbowarp :^)