Use the arrow keys to move the Fish. Get close to Starfish to deal damage. Touching the walls for too long does damage over time. Not everything is as it seems. Go into the SETTINGS menu and click on the save icon to generate a unique save code.
IMPORTANT INFO: ____________________________________________ This game contains, but it does not appear much until you beat the game. Sometimes save codes are really long. I have no idea why (something to do with computers being bad at math), but they are still valid. No advertising pls I NOW HAVE NO EXCUSE TO NOT ADD MOBILE SUPPORT TO THIS GAME. Credits: ____________________________________________ Save code system, health bar, and number display engine by griffpatch on YouTube Various elements, such as button "wiggle" created or inspired by Just Finished Coding on YouTube Play testing by @LucasPlays67_ Disclaimer music: Doors "Elevator Jam" by LSPLASH Update log: ____________________________________________ INDEV - Made the base game: Two enemy types and unfinished features. 1.0 - First official release. 1.1 -- 1.3 - Added menus including main, statistics and endings. Added the ability to save and load games from the stats menu. Added ability to restart the game without clicking green flag. Added proper death screen. Removed tank enemies temporarily. Bug fixes. Minor updates. (Phew, that was a big update.) 1.3.1 - Added save code encryption, (Sorry save code ). 1.3.2 - Added some permanent power ups. 1.3.3 - Added save code verification for extra security. Endings menu locked until I add endings. 1.3.4 - Added power up sprites. 1.3.5 - Minor improvements. 1.3.6 - Added high score. Minor updates. 1.3.7 - Replaced health and score variable reporters with cooler stuff. Added naughty list. 1.3.8 - Minor display updates. 1.3.9 - Replaced high score variable reporter with fancy number display. (Thanks griffpatch!) 1.4.0 - Made it more clear that the fish is insane. 1.4.1 - Added logs for save code because it's hard to understand. 1.4.2 - Added Glass Cannon Enemy. 1.4.3 - Updated textures for enemies, unlocked endings menu, reduced total sprites and added a disclaimer to the start of the game. Added some music. (Without my sound designer???? That's BLASPHEMY!) 1.4.4 - Added an ending, FINALLY. Story still not here yet. Look into the game's code to get hints about it. 1.4.5 - Finished the first ending, fixed some bugs, and added the long awaited story! 1.4.6 - Minor updates for some features, bug fixes. 1.4.7 - Streamlined power ups, added an anti power up with debuffs to all stats, updated textures. 1.4.8 - Fish now looks diagonally when moving diagonally, added touchscreen mode, added settings menu, moved save code feature into settings. 1.4.9 - Balanced powerups and anti-powerup to prevent softlocking. 1.5.0 - Added the "Good" ending. Are they really endings or just plotpoints? 1.5.1 - Updated cutscene for ending three, Glass Cannon enemies now only take one quarter of your current health, not half. 1.5.2 - You now regenerate health over time. 1.5.3 - Fixed some jank with the endings (When will I ever add ending 4??). 1.5.4 - Preparations for Ending 4. 1.5.5 - Added WASD movement mode accesible through settings. 1.5.6 - Added a text engine for later use. 1.5.7 - Used the text engine