THIS GAME IS LAGGY. PLAY A BETTER VERSION HERE: https://turbowarp.org/1263660424 If you are going to play this version, then hold shift before clicking the flag. ----- MENU GUIDE ----- SLIDERS Adjust the Rows and Columns sliders to change the size of the grid. Change the Mine% to change the percentage of mines on the board. Lives is how many chances you have before your game is over. MODIFIERS Press M to either select or deselect a modifier. Just type the number of the modifier you want, and it'll add or remove it from your selected modifiers Negative: Negative mines can now appear, they have a value of -1 Big: Mine values are multiplied by 1-2 Large: Mine values are multiplied by 1-3 Ghost: Numbers disappear after 60 seconds. False Positive: Mines have a chance to detect a mine nearby that doesn't exist. (With Negative, can detect negative mines) Phantom: Numbers disappear after 30 seconds. Evil Ghost: Numbers disappear after 10 seconds. (Good luck) Offset: All tiles are slightly offset. Scramble: All tiles are rotated in a random direction. Run Away: All tiles move in the direction they are facing. (Run Away and all variants may be broken.) Skedaddle: Run Away but faster. Escaped: Skedaddle but faster. Speedy: Escaped but the tiles start further back, and are way faster. Slideshow: Tiles start near the left of the screen and move right every 2 seconds. (BROKEN) MINE STYLES Adjust the Mine Style slider to change your current style. A menu to see how different styles work will be added soon. A style is how a tile detects mines. (The Column, Row, Column Thick, and Row Thick styles may have bugs. Probably don't play them.) STARTING Press Space to start the game while in the starting menu. ----- GAME GUIDE ----- USING TOOLS Click a tile to use the selected tool/mode. Dig: Reveals the tile. Detect: Tells you the mine value of a tile. Sonar: Tells you if there are mines around the tile. (Will be changed eventually to not include revealed mines) FLAGGING Press Space while hovering over a tile to flag it. Press Up and Down arrow to adjust the amount of flags being put on a tile. If you have the negative modifier, you can also use negative flags. HOW TO PLAY Dig tiles to reveal a number. The number is the total mine values of the detected tiles added up. Tiles with no mines automatically reveal detected tiles. Use the numbers to figure out which tiles are mines, and flag them. Some scenarios are impossible to solve logically, which is what the extra lives are for.