WASD or arrows keys to move. 0 to sprint (shift if on Turbowarp) I to hide/show inventory. Click on items to have them. [CLONES IS NOT CANON ANYMORE] ----------------------------DEMOS---------------------------------- DEMO 5.5: Removed the weird route (until CURSEDEST_CAT probably adds it again) and added a gambling room, plus made the Info PC's texture more quality. DEMO 4.5: Redid most of the textures and removed some things. Also minorly changed the door texture, as well as the locked door texture, and... why is there weird code in here... I didn't make this... DEMO 4: Added employees and more items and different ways of getting them! DEMO 3: Added RAN values, added coconut, added... how is this even in the game..?. Added sprinting and stamina, and updated lose screen jumpscare and more. DEMO 2: Added clone, added gun, added win and lose screen. DEMO 1: Finally fixed the locked door event! ----------------------PRE-ALPHA GAME TESTS-------------- V1: Added blackouts and locked room (beta) events, alt rooms added, thumbnail added (placeholder). V1.1: Added portable info pc and item descriptions and wasd movement readded. V1.2: Changed rooms so you don't progress stupidly fast and updated thumbnail. -----------------------PRE-ALPHA BUG TESTS---------------- V1: Legacy hitbox error solved. V2: Better movement and hitboxes. V2.5: Door clone glitch slightly fixed by @Rokcoder, then more by @zbsmobile, added event system. --------------------------------OTHER------------------------------- Patch Notes (from DEMO 3 onward): https://scratch.mit.edu/projects/1236938641/
--------------------------------CREDITS---------------------------- Images and sound: ------------------------------------------------------------------------- edi-vro for the screen pixabay for the static effect ------------------------------------------------------------------------- ALPHA BUG TEST PEOPLE: ------------------------------------------------------------------------- - Legacy Hitbox error solved by @1234not123abc - Hitbox error and better movement fully fixed by @Rayleigheffects - Main generation bug fixed by me! - Generation reworked by and slightly fixed things by