Both arrows + WSAD movement work. (PICKING ??? CARD) Space-Basic attack - 2 seconds Q-Charge - 30 seconds E-Projectile - 15 (5 during LMS) seconds R-Laser - 40 seconds What they do: -Basic Attack: Spawn 5 hitboxes in front of you, each one dealing 2 damage on non-randomized. If all landed, should deal 10 damage. -Charge: Press to activate aim. Press again to release charge. Once you charge, you stand in place for a second, then charge in the direction you are facing. You cannot steer. Colliding in a survivor in this state brings them with you. When you hit a wall, you will deal damage to anyone you carried based on how long you were charging. -Projectile: A gray brick will spawn after a windup, which will follow the red target that appears. This target can "get caught" on the survivors. When near a survivor, the target disappears and the projectile goes towards said survivor until it touches them, then does the same process with the other survivors. The others are randomized. If it hits a wall, it cancels the move, and puts it on a 5 second cooldown. The hitboxes do 1 damage each (2 during LMS, 3 to Caretaker's LMS, and 5 to taunt's LMS.) -Laser: Gives 3 seconds to aim, then temporarily stuns the player while it charges up, then releases a blast, making a TON of hitboxes that overlap, and doing 1 damage per hitbox (2 during LMS, 0.1 during Taunt's LMS). Do not underestimate this ability. But they are known to be high in potassium.. (PICKING C0UNT3R CARD) Space-Basic attack - 1.5 seconds Q-Summon Minion - 20 seconds E-Teleport - 20 seconds R-Link - 30 seconds Basic Attack - Same as the [???] card. Minion Summon - Summons a minion at your location. Click on a survivor, and the minion will chase it. You can change the survivor while the minion is alive by clicking on said survivor. They focus on this survivor. If they see said survivor, they will walk towards the survivor until they lose them or hit them. If they don't, they just wander around. Does 20 damage on hit (10 during LMS). If it is LMS, when they hit their target, they don't disappear, instead, they stay, and act as a 2nd killer. Teleport - Teleports you to the target. Link - Shoot out a projectile where you are facing. If it collides with a wall, it will create an AoE hitbox. Anyone touching the hitbox will be pulled to you. If any survivor touches it before it hits a wall, that are still pulled in. (PICKING BLOCKER CARD) Space-Basic Attack - 2 second cooldown Q-Wall - 10 second cooldown E-Mine - 10 second cooldown AFTER mine is destroyed. R-Cage - 30 second cooldown AFTER cage is destroyed. Wall - Create a wall. This wall has it's own health. Most things can damage this, including you. This wall also passively loses health. Multiple walls can be up at once. Mine - Place a mine. After 5 seconds, the mine activates. When anyone is near the mine AFTER it activates, it will do a short windup then explode, doing 40 damage to anyone caught in the hitbox. You can manually explode it by pressing "e" again. The explosion will stun you if you are caught in it. Cage - Place down a cage. If anyone touches it, they will be trapped. Can be destroyed by only you. Makes it easier to avoid certain people until they need to be killed. (PICKING TERMINATOR CARD) Space-Rocket - 4 seconds Q-"Minion" summon - 30 seconds E-Self-Destruct - 30 seconds R-Flight - 20 seconds Rocket - Basic ranged attack. 5 damage per hitbox. "Minion" - Summon 5 "Deathbots" after a windup, each moving randomly. They deal damage if they're touching someone. They lose their health overtime, and lose it more quickly if touching a survivor. Self Destruct - Gain a speed boost, and start sounding an alarm. When this is done, you go kaboom. (Alarm sounds 10 times before boom) Flight - After a short windup, go into the air. You will be able to bypass walls and stuns. (PICKING ACHLUO CARD) Space-Basic Attack - 2 seconds Q-Dark Heart - 40 seconds E-Bleed - 20 seconds R-Pillars of Dark - 30 seconds Dark Heart - Pulse a wave of darkness 5 times. this passively damages survivors in radius and makes you immune to stuns and heals during it's duration. Bleed - Speed up. After 0.4 seconds, spawn a fairly sized hitbox. Landing this will deal 20 damage. Pillars of Dark - Summon 10 pillars. Each do 15 damage. They summon in the direction your looking and their direction can bounce off the edge of the project. Can go through walls. (PICKING KNIGHT CARD) Space-Basic Attack - 2 seconds Q-Shield - 20 seconds E-Lunge - 20 seconds R-Mace - 50 seconds Shield - Raise your shield, giving immunity to everything EXCEPT Cloak's paint bomb for 1 second, while getting 1 sec of endlag. Lunge - Draw your sword, and lunge forward, doing double your base damage. Mace - After short endlag, rush and spin around, doing 60 damage total. You cannot control yourself in the spinning and you can hook survivors to yourself. [Survivor abilities in notes+credits, after update logs!]
Kill the guys who keep annoying u because they're annoying u MAJOR UPDATES: ~~Caretaker update: -Added Caretaker survivor. -Made it so you cannot hit through walls. -Hold P for "Dev" mode. (Stats, Anti-Wall hitbox) -Added new killer move (projectile) ~~THE TAUNTER -Added new LMS with taunt (Custom music :OO) -Added new killer move (laser) -Made laser high in potassium (It massively heals bananas) -Added new map -Changed color of the laser target and made it lock on to a survivor when near said survivor -made hit taunt's heal during LMS (Hallucinations don't count) -Made taunt's radius bigger during LMS -Fixed bug where taunt's.. well, taunts wouldn't fade away before deleting. ~~SPECIAL ROUNDS! -im jst copying dod atp -Added special rounds. Include: Evil Killer man, sped up, randomized, and EVERYTHING AT ONCE! 1/10 chance to get at every start of a project. ~~Cloak -Added cloak survivor -Changed Taunt's hitbox style to radius. (Just a circle) -Added new LMS for Caretaker. ~~A NEW FOE!! -Added new killer with a complete moveset. ~~ANOTHER NEW GUY + Cloak is now a sentinel -Added new killer with complete moveset. -Cloak can use a paint bomb now teeheehee :3 -added visual stun ~~New Map -New Map :OOOOO -Added hitbox setting in menu ~~SHOOTER UPDATE -Added new survivor. -Debuffed LMS healing; Cannot heal unless under 100 (125 in Shooter's case) health. -Shooter has 175 health at the start of LMS as oppose to the normal 155. -Added new killer (WITH VOICELINES :DDD) ~~ACHLUO UPDATE -added killer -reworked Taunt's hitbox -Taunt now has a custom LMS with ??? -taunt is better visually -Reworked ???'s charge (again) -Buffed LMS base health (200 for all survivors) -Caretaker + Blocker have a new LMS -Blocker's wall is reworked to be less OP -taujnt ~~Balancing and Health -you can now die -nerfed Achluo's blast damage from 15 per hitbox to 10ph. -outlines to levels. ~~shiny armoer :OO -buffed achluo back with the cost of her health now being 250. -added knight killer -fixed some bugs -removed Terminator's voicelines. Minor Updates: ~~Banana: -Added Banana survivor. -Buffed Banana during LMS. ~~Death :( -Added tombstones. -New stun stuff (Pushes you back and makes an affect) -easter eggs for 2 tombstones (Try to find them :]) -Added visual cooldowns. ~~Some LMS UI stuff and counter update -Fixed a bug where newly added things would show up in front of the UI -Added a song UI (What the song/LMS name is at the top) -Smaller c0unt3r hitbox -Made c0unt3r "lunge" when attacking -Made c0unt3r faster. ~~teleport -added a teleport pad in the Grey^2 map. -added special pit to Original map -fixed a bug where Terminator could hit through walls -updated Terminator's hitbox. ~~Balancing -Buffed C0UNT3R's minion (Doesn't slip on bananas anymore. [All survivor abilities] ~~Taunt When his cooldown is not active, he will try to go towards you. If he gets near you, he chuckles, and for a short time, creates multiple hitboxes, each getting bigger. If the move hits, your screen is blocked for a few seconds by Taunt. ~~Punch When his cooldown isn't active, he tries to go towards you. If he gets close enough, he lets out a "grr" and punches in front of him with a small hitbox. If it hits, it does a 5 second stun. (7 during LMS.) ~~Banana When his cooldown isn't active, he tries to go towards you. When he gets close enough, he throws a banana peel, causing you to slip. ~~Caretaker When her cooldown isn't active AND a survivor is less then 20 health, she throws a bottle of a healing liquid. If it hits a survivor, they are instantly healed 25 health and another 25 over time. This can hit multiple survivors, and will give the same effect even if a hit survivor is full health. ~~Cloak When his cooldown isn't active, he DOESN'T go towards you, always wanting to stay away. if YOU get close to him, he will disappear, throwing a Paint Bomb at you. If you get close to the bomb after it is planted, it will explode, blinding and stunning you for a short time. ~~Shooter -When his cooldown isn't active, he stands still, aiming. When he sees a chance to shoot, he will. He will shoot a bullet in front of him, stunning for 2 seconds and slowing for another 2 seconds. #GOKAD #DOD #Death