This engine is very slow (much slower for large maps) compared to v2... Tilemap v2.0 is complete but not shared yet. It uses a different rendering method and is much faster. (It doesn't have most features this has, including the platforming engine, tile blur and editor UI) I might make a v3.0 (chunk based, maybe slightly slower), and maybe a v4.0 (A complete remake of this, just because how unoptimized this is) Kinda looks zenith tile engine. THIS IS NOT A GAME, IT'S JUST A TILE ENGINE Took me a bit more than a month to make this, but it's a newer tilemap engine, with collisions. you can have multiple types of tiles. Right now I'm working on making the collisions faster. [I never ended up doing that but v2.0 has a faster collision mechanism] Here are the controls: arrow keys to move F to enter fly mode E to enter editor mode if you're in editor mode: 1 for ground 0 for air H for hand tool P to clear map N to save level L to load level Random information: Sprites - 1 Scripts - 15 Blocks - 901 Textures made in FlGMA now, what should I make with this report all bugs in the comments Credits: Code: @--PaperPlanes-- (me) Art: @--PaperPlanes-- (me) Tile Border Inspiration: Zenith - @Demonic_Chicken and @-Turbowarp Use with credit