the soul is controlled with arrow keys, dodge attacks. Kaizo mode is right here https://scratch.mit.edu/projects/1377727670, link will also be in the comments if you dont wanna put the URL in the search bar (may be at the very bottom if this creation gets popular)
I have been working on this for a bit, this is short but I think I did well :D. Possible spoilers for Deltarune chapter 3. also, you should change the song in the code it has its own tab and could change to another song I have in the project, if you could, please tell your friends about this! This is a custom fight! UPDATE 1! "Made it look better." -Roaring knight now has an idle float -Final attack made harder by making the swords shoot out in a random direction, but the swords move slower UPDATE 2! "Finally some sound!" -added the song "Black knife" to play -added sound for when roaring knight slashes UPDATE 3! "sound" -added a sound for when the roaring knight does an attack UPDATE 4! "big update." -made it so that after a bit, the Roaring Knight will slash from all around you instead of just up and down, but made it so that the slashes are thinner so that the attack is possible -Fixed a bug where the first sword spam would be in the wrong spot and make it impossible -in the final attack, fixed a bug where the Knight and the swords weren't aligned -slashes faster UPDATE 5! "Just a couple changes." -made the initial attacks harder -fixed a bug where the peak knight theme played instead of the normal knight theme without the code tweaks -gave the soul an actual hitbox UPDATE 6! "Is this hard enough for you now?" -made the swords bounce in the first sword spam but made the swords last for less time as well as being slower -Made the 2nd wave of slash attacks (after the first sword spam) attack faster (happen more often and appear quicker -Added a swoon when dying UPDATE 7! "literally almost entirely nothing." -changed the background to be a lighter gray so that my horrible cropping is less apparent UPDATE 8! "polish is key" -Added sound effects for the final attack -added the clones BACK onto the final attack to look better -removed background UPDATE 9! "hopefully the last update" -Fixed (almost) all of the horribly cropped sprites because I was unhappy with it -Added back the black background because now you cant see my cropping mistakes as I didn't crop these -Fixed a bug where the Knight's afterimages didn't fade -made the afterimages decay a little slower -added the frame that lasts for 0.08 seconds from the knight slashes from the kaizo mode I made -added a "-" before every single fix or change in the update log so that it is easier to know when the sentence is a continuation of the previous patch or a new patch note.