up, down, left, right. It's pretty simple (: || || || \ / \/ Cheat CODE: ?? Level 'get the trophy' is a phony. The real trophy is on the left scene. level 'which way?' is left and continue moving left at the bottom fall into lava on 'it's a CLUE = nwod' (down) scene 'backwards for down' move right scene 'which one' =through bottom look out for the 'R' in 'too many letters!!!!' Last cheat= A coin
I simply took the sin operator and I used them to slowly but fairly move the player out of the ground. AND IT WORKED!! it is a smooth gliding affect that doesn't need much space for scripts. It fixes the bug you find in platformers like 'Platformer' by NormanTheGamer. Platformers such as these have the obvious bug of the player moving towards the ground but does not fully make it before moving out of the collision. This is how it seems from a visual perspective. I used a costume map by inputting parts of a map into names in the costume X, Y 2d map. The loop process in the players position is from Griffpatch tile scrolling tutorial. Much used in my games that include scrolling in some sort. U R allowed to remix and copy. I want this collision script to be well known throughout scratch. DO NOT EXPECT ME TO ANSWER COMMENTS.