[----------------------------update log-----------------------------] starting when I posted 2.0-launch day 2.1:decontamination cycle added anti AFK ig 2.2-overhauled bulkheads and control room 2.3-added facility status alert panel 2.3-added autopilot mode system. 2.4-tweaked code and redesigned fan and warhead 2.5-overhauled status panel, removed some bugs 2.5R-re-haul of status panel 2.6-keypad&scanner rehaul (details below) 2.6P-for 5 sec the pin will be shown (due to complaints of difficulty) 2.7-changed light FX and timer runs min&sec. updates planned/WIP: -background C.A.S.S.I.E announcements [----------------------------how to play----------------------------] automatic: press (a) key and the game will "play" itself (can still abort launch in this game mode) manual: 0:radiation shield control panel: new 100% scrambled passkey (9 digits, no duplicates). Press; buttons they will turn red if that's wrong and green if right (after 4 bad guesses, it will reset but the password doesn't change) -you can toggle the window bulkhead whenever using the lever on bottom left 1:insert keycard into scanner and wait 2:press activate button 3:press fuel lever 4:press prime lever 5:insert and turn both keys 6:press launch button (can abort launch until T-90)
[----------------------------------lore---------------------------------] (terms seen in game listed at end of "lore" section) [--------------------------------location-----------------------------] Hidden somewhere in the HCZ of the S.C.P. site [REDACTED] is this new experimental facility's self-destruct protocol [Genesis]-01. [------------------------------backstory-----------------------------] O5 council members agreed that the Dead Mans Switch protocol was too reliant on systems easily hacked by SCP:079, so the manual-activated rebuild was made to replace both dead man and alpha warheads. they shortly after realized how risky this is being Chaos Insurgents could still activate it and the prep time was unnecessarily long, leaving the risk of failure to initiate before local personnel are terminated by breaching SCP's or Chaos Insurgents, so it was scraped leaving only this model. present: The date is April/15/2012 A massive facility breach has occurred, and the facility is in chaos. What will you do? updates: [--------------------------------terms--------------------------------] C.A.S.S.I.E-Central Autonomic Service System for Internal Emergencies G.B.D.M.P-Ground Based Dead Man Protocol (the warhead) G.F.C-[G.B.D.M.P] Firing Control (programed that runs the warhead systems) G.C.S-[G.F.C] Control Surfaces (the control panel) D.S.P-Defense Support Program (sub program for warhead monitoring and control) S.A.G.E-Semi-Automatic Ground Environment (C.A.S.S.I.E's facility monitoring node program) [-------------------------------credit's-------------------------------] The game is based on a creation by: entrance door design originally from based on SCP|SL&CB, Black Mesa,QSERF,IITPP, and more thanks to for all the support!