FINALLY ACTUALLY HOPEFULLY FR FIXED THE TEXT ~ important controls ~ -> click or press E to interact and to continue thru text/dialogue. -> W,A,D or arrow keys to move/jump. -> point and click to select inventory items, and to access settings & achievements. -> select items on your hotbar/inventory to then use them on objects or characters by pressing 'e'. -> this game requires keyboard&mouse. i will make smaller mobile-friendly projects but as for my main games, they will be computer-only. i'm sorry :( -> don't use turbo mode, everything instantly breaks -> if u get stuck in a wall or something press the fix button. game should auto-detect and make it blink. thank you @duck141592 for giving me a better text display you're an angel with duck wings !! Notes about Save Codes: if using save codes, double+triple check each letter/number to make sure its right or else you will end up with an incorrect state of the game. sorry the codes are so long lol if you create an edited or random save code and load the game with it, the game may break or load you into a softlock. just a fair warning. if you want to see what digits correspond to what things in the game, there's a sprite called "save codes"
the long-awaited Cirque de Cat Game 2. ty all for your extreme patience. join :3 fan community studio: https://scratch.mit.edu/studios/50758602/ this one took a while, especially since i started 4 other games before deciding on and finishing this one. I overhauled pretty much all of how game 1 worked so it would be a better and less buggy experience and would feel more polished. (text may be slow on some computers) that also means i can now copy alllll this code and make more games much faster! though i'll still definitely think of more gameplay ideas and have to code those. people who have beaten the game (at phenox's req): -> phenox_da_1_and_only -> racing_ray ~ credits/specs: ~ Art: hardware: macbook trackpad software: scratch bitmap editor credits: all art by me Music/Sounds: hardware: macbook, rode audio interface and podmic, williams rhapsody keyboard (for midi), and iphone voice memos software: logic pro, scratch sound editor text scroll sounds: my voice plus some irl friends sound fx: my voice or logic pro instruments music: all originals by me!!, "hard days" and "bite" will be in the OST project. Code: all by me (i write artist code worse than toby fox), and thank you to for the platformer tutorial. i only watched the first vid though. hope i didn't do it wrong. Notes: i apologize if text speed is slow, i really tried to optimize it to work on slower computers but uh. i actually don't know how to optimize code at all! so if any of y'all are better at coding than me pls leave suggestions thank you. NEXT GAME WE WILL SEE LILO/LIO AND THIO/THIMBLE DON'T YOU WORRY. and possibly luna+riuh too. you will have to see. i will give all major characters the love and attention that they deserve tho, in due time. we will also see more of the circus itself. right now i fear i've fallen into the trap of making circus-themed media with very little actual blatent circus content... nobody's ever done that before O-0.. (TADC, recent FNAF) where are the trapeze tricks?? the cotton candy?? the circus themed games?? i hear you ask...though actually not a single person has complained or pointed that out and i feel like i've gotten away with a crime lol. let me know what you think, let me know if something breaks or there's a bug, i will try and patch it :) thank you all for the love and patience and support genuinely idk how i ended up with a fandom. <3 but i'm really grateful patch notes: sep 8 26 - 'fix' button no longer traps you under table in classroom - updated text engine, thanks to duck