uhhh I mean it would probably lose to a cat walking across the keyboard but..... it moves... to a point... Note to everyone: naming yourself "bot" will stop the bot from targeting you, it's an old debugging thing I added that you can use Another note so this project doesn't get censored: in the code, variables named SCP stand for secondClosestPlayer, not the SCP Foundation :/ Quick notes to the 2 people total that might use this to make their own bot: 1. The pathfinding sucks, it completely ignores people in the lava and water areas 2. It is very easily cheesed due to a lack of wanting to make 100+ pathfinding rules and me not knowing any strategy in this game 3. The entire combat script is hold position at 150 4. Oh yeah the bot's physics and game is completely vanilla RD aside from infinite ammo for some reason (still dont know why I added that) To do list 1. Break the special maneuver scripts if the target moves away 2. When I feel less lazy make the bot vent to the correct vents in the vent hub instead of just the 1st vent 3. Make some sort of target retention thing so it doesn't swap targets every 2 seconds in a ffa 4. Make it use the vents the other way (from the vent hub) 5. do more combat testing? idk how to make it use actual strategy