- Fighter - The Fighter is a noble knight whose armor and shield protect from most attacks. They can dish out medium amounts of damage at close range. - Barbarian - The Barbarian is a savage warrior who can dish out brutal amounts of damage at close range. - Wizard - The Wizard uses their spellbook to launch beams of pure energy at their enemies from afar. They can also cast spells using the number buttons. Spell 1 - Magic Missile Magic Missile is a far-range spell that will always hit its target, dealing a moderate amount of damage when it connects. Spell 2 - Earth Spike Earth Spike is a close-range spell that deals massive damage when it connects. - Sorcerer - The Sorcerer can harness the power of the elements to fireballs at their enemies. They can also cast spells using the number buttons. Spell 1 - Blaze Blaze is a far-range spell that deals a large amount of damage when it connects. Spell 2 - Shockwave Shockwave is a close-range spell that always hits, deals high damage when it connects. - Ranger - The sneaky Ranger pelts enemies with arrows at a long range, dealing medium damage on a hit. - Bandit - The Bandit stabs enemies right in their weak spots, dealing extremely high amounts of damage on a hit. Be careful, however, as the Bandit has little armor. - Cleric - The Cleric uses their holy mace to smash enemies with righteous justice, dealing medium damage. They can also cast spells using the number buttons. Spell 1 - Cure Wounds Cure Wounds is a far-range spell that heals its target a moderate amount. Spell 2 - Faith Shield Faith Shield is a spell that protects all of the user's allies, making enemies less likely to hit them. The effect ends after 10 turns or when the current battle ends. - Monk - The Monk uses their bare fists to defeat enemies, dealing medium damage. They can also cast spells using the number buttons. Spell 1 - Healing Word Healing Word is a far-range spell that heals its target a medium-low amount. It does not take the users turn to cast. Spell 2 - Bless Bless is a spell that empowers all of the user's allies, letting them hit more often, and deal more damage on a hit. The effect ends after 10 turns or when the current battle ends
! - COMING SOON - ! - Custom HP and SPELL SLOT displays - Ability to skip intro - Credits