MARIO GLADIUM SOLIS - Version 0.2.1 - Pre-Alpha Check out the studio for this game if you are interested in its development! https://scratch.mit.edu/studios/51111092/ Many glitches and lag spikes are present in this build! Controls: WASD - Move around and jump Arrows - Move camera L (hold) - Run K - Attack O - Pause/Unpause Debug controls instruction available inside the project's comments. This new version's main change from the last is a real combat system! With enemy behavior and interaction with both Mario and the level; you can fight and defeat them with the new combat system (which is quite similar to the last one, but changed to fit into one sprite). This project is the culmination of days of work and trial and error; thank you for viewing my it!
Changelog: 7/9/26 (0.2.0): • Updated UI. • Completely revamped the enemies, to now support types with pre-set stats, gravity and wall collision, and interaction with the player. • Revamped combat system for better integration with animations. • Fixed glitch that caused the coin count interface to glitch out after death if there were no coins to deduct. • Temporarily removed NPCs and text due to their incomplete function that is not currently priority. 7/10/26 (0.2.1): • Added new attack to use when P-Meter is full. • Made it take longer to fill P-Meter for balancing. • Made enemies chase Mario when in range. • Added camera feature which splits it between Mario and the current enemy he is fighting. • Made enemies able to detect ledges and stray away from them when not chasing Mario. Visuals and majority of code from @kirbnomy. Mario, and the Super Mario franchise, are products and properties of Nintendo. Please do not use any original code, art, or sounds from my projects without proper credit!