Menu: Right/Left arrow keys to switch Characters; wait until the animation is done to switch again. Hold Space to Start Click the Icons to Switch Difficulty; click Hard Mode multiple times to enable Hell Rings. Good luck with those, Y o u W i l l N e e d I t . Ingame: WASD to move (Duh) Hold Space to both shoot and interact with objects Q to use Special Ability Stand over Items for a decent amount of time to collect them. If the item bar breaks, just pick up a new item and it will fix itself. If you get bored, the game is very variable-oriented, so mess with some values and the game will be entertaining again. Meta balance-wise: Mage is what the game is balanced around, at normal difficulty. Inferno is easy mode. Viper is hard mode Demon Slayer is here.
This game is in HEAVY work in progress, as I am actively ripping up code and rewriting it. THE GAME MAY NOT WORK. if it doesn't work, check back in later as I may have fixed the code. DEV TODO: Make stat scaling better / more understandable Redo every enemy to be more stand alone each enemy should be memorable, not 1 of hundreds. Reduce Chaos by making enemies more tanky with fewer spawns. Too this end, projectiles slow when they get near you right now, this effect will be lessened post enemy rework as it will be less necessary. Moron 2 (Testing) Guardian (Testing) Seeker (Unimplimented) Void Spawn Angel Set (Unimplimented) Architect Set (Needs rework / art pass) Construct (Unimplimented) Charm (Make it more clear what its doing) Bosses. uh. Honestly redo the whole bosses and teleporter system from scratch might be easier. So some time in the future the game may just lose all progression past stage 1 due to the boss rework. Harvester (More frames and start / end lag.) Growth (Unimplimented) Martif (Feels good, but needs a proper melee handled in sprite and a bit of a behavior rework) Flicker (Idk never seen it) Omni (Reduce game chaos first, then we will get to you.) Eternal Flame (Idea Sprite in game, no code or animations.) Completely redo multi shops to be clearer and more useful Inferno Special: Give it startup lag Demon Hunter Special: Start and end I-frames and animation lag. Make it more like Katana Ult. Mage Special: Full replace, give them a Shotgun. Viper Special: MELEE. BITE. note to self: If you touch the item scripts, they will break and give you a headache. Leave them be until it becomes your ONLY problem. PLANS: Post Recode Finishing Content- Final Boss First Architect Secret Boss Update 1- Add the Cultist Character More Items New Enemy Update 2- Zir's Chosen and Living Automaton characters New Enemy Update 3- Ending 2 / Paths (Might add Paths in the Teleporter / Boss Rework. Something Something The Blind Eye's Guidance) Update 4- Lol if I get this far, probably a new item Tier.