Use the Arrow Keys to move the current unit. Each unit can only move 6 times each turn. Press Z to attack. Press X to cancel an action or to end the current unit's turn. At the top left are the HP values of the units you control. - Fighter - The Fighter is a noble knight whose armor and shield protect from most attacks. They can dish out large amounts of damage at close range. - Wizard - The Wizard uses their spellbook to launch beams of pure energy at their enemies from afar. They can also cast 3 different spells using the number buttons. Use them sparingly, however, as the Wizard can only use 2 spells each day. Spell 1 - Magic Missile Magic Missile is a far-range spell that will always hit its target, dealing a moderate amount of damage when it connects. Spell 2 - Earth Spike Earth Spike is a close-range spell that deals a high amount of damage when it connects. Spell 3 - Shield Shield is a spell that increases the user's armor for 1 turn, making enemies less likely to hit. - Rogue - The sneaky Rogue pelts enemies with arrows at a long range, dealing high damage on a hit. - Cleric - The Cleric uses their holy mace to smash enemies with righteous justice. They can also cast 3 different spells using the number buttons. Use them sparingly, however, as the Cleric can only use 2 spells each day. Spell 1 - Cure Minor Wounds Cure Minor Wounds is a far-range spell that heals its target a moderate amount. Spell 2 - Shield of Faith Shield of Faith surrounds an ally with a holy light that makes enemies less likely to hit them. The spell's effect ends after 10 turns or until the current battle ends. Spell 3 - Bless Bless is a spell that empowers all of the user's allies, letting them hit slightly more often, and deal slightly more damage on a hit. The effect ends after 10 turns or when the current battle ends.
Special thanks to D&D: Eye of the Beholder (GBA) for being such a bad videogame that it inspired me to make a better one. If you have any Ideas for enemies, please share them in the comments!