-+=+- The Revenant: Sun Unrisen -+=+- Still in a work in progress, not fully finished. READ UPDATE LOGS (at bottom) Always double click the flag. This prevents bugs and just makes the game overall work better. Trust me. I RECOMMEND PLAYING ON TURBOWARP FOR A BETTER EXPERIENCE (much higher quality): https://turbowarp.org/1236421337?interpolate&hqpen&clones=Infinity&offscreen&limitless Found a bug? Report them in the comments! Anyone who reports a major bug will get an EXCLUSIVE and OVERPOWERED weapon made JUST for them! Update information located at the bottom! Any on-going event information located in Notes and Credits. -- CONTROLS -- [ SPACE ] Swing [ C ] Toggle sprint [ F ] Block (if the weapon can) [ E ] Interact [ E ] / [ R ] Abilities (only some weapons have abilities, a lot of late game (and 1 very early game) weapons do, make sure to test!) [ 1-6 ] Hot-bar slots. Click on slots to move them (after selecting a slot, click on the trash icon to trash the item) Clicking the flag does NOT reset your kills or points but you will loose any items bought (pressing the flag is pretty much just respawning). -- Revenant Information -- Normal attack: When in range of player, attacks and deals a random amount of damage between 2 values depending on which limb it hits. Pounce: Charges for a small delay and then launches at the player very fast. Blocking pounce pushes Revenant back farther. Scream: Lets out an ear piercing scream, dealing damage to the player and making them slow for a short duration. Going over your block strength when blocking Revenant will break your block and slow you for a short duration. Also, each weapon has different block resistances. If the Revenant block breaking strength is above your resistance, it instantly breaks your block and slows you. Pounce has higher block breaking strength. entirely based off a Roblox game, The Revenant: Sunrisen UPDATE INFORMATION Current version: 1.10.3 (last updated, 9/11/26) (M/D/Y): - New S-hour, Atrocity. Difficulty/rarity lands between Blood Autumn and Lunar Eclipse. Rewards 5 S-kills and Atrocity badge. - New Injector, Unstable Injector. Requires 10,000 kills, 50 S-kills and Atrocity badge. Costs 66,666 points. Guarantees an event hour but has a 10 minute cooldown on use. This is to allow players to have access to certain event items otherwise inaccessible. - Added shake effect to Revenant screams. Last version: 1.10.2 - Bloxaide >- Slightly increased consume time (25 ticks -> 35) >- Fixed animation. - Magik Cola >- Fixed heal amount. Originally gave the player infinite health and broke HP bar. Now just sets HP to whatever the max is. - Volt Helmet >- Fixed issue with buying from shop. Now it actually works... - Optimizations >- Decreased clone amount in Revenant's health as it tends to lag quite a bit. - Base Revenant >- Changed how much health the Revenant gains after death (2,000 -> 500). This should hopefully help with early game. - Tracker >- Changed how tracker tracks scrap. Now it shows dots on the location of scrap if in range and no longer just points towards the most recent scrap (doesn't point at all). >- Tracker now shows Seer's orbs. >- Added shop to the tracker - Scrap >- Buffed points gained from scrap (1.5x more). >- Increased chance for rarities above common (25% -> 33%). - Lottery >- Shortened time between rolls (2s -> less than 1s) >- 2 minute cooldown after winning. >- Buffed rewards (Normal: 7,500 -> 20,000 | Golden: 30,000 -> 50,000) - Hour changes >- Seer >>- Orbs spread increased (500x500 -> 1500x1500) >>- Buffed speed (50 -> 65) >>- Buffed damage (7 -> 10) >- King of Hell >>- Buffed trigger chance (2.8% -> 6.6%) >>- Nerfed kill reward (66,666 -> 1,000) >>- Buffed points reward (0 -> 15,000) >>- Nerfed eerie resistance (2x -> 3x) >>- Buffed S-kill reward (0 -> 2) >- Golden Revenant >>- Golden Revenant only has a chance to spawn if the base Revenant's spawn health is below 20 thousand. This is to prevent it being an annoyance later game. - Sledgehammer changes >- Buffed damage (450 -> 850) >- Buffed crit multiplier (1.25x -> 2x) Sneak peaks: - S-Rounds :D - More weapons to fill gaps early game