AD - movement W - jump S - fastfall gimmick - works like dmc, no simple key binds >:D M1s - combo hold s to skip first punch E -> E - transform (ts is so smooth) D -> S -> A -> E - pull W -> E - slam S -> E (holdable) - upwards slash D -> A -> E (holdable) - that one thing he does Q -> E - that slash thing he does thats kinda double Q -> D -> E - variant of the normal Q -> E C - shoot - usable in both states A -> D -> E - execute rock stuff: you can launch the rock with stomp hit the rock with any moves (except air m1s) 1 - move guy 2 - move dummy 3 - no cooldowns 4 - change time flow 5 - show cooldowns
Halloween is over, i will no loner be working on this, wait till next halloween and i'll resume