So basically: - the ground is scrolling (not just fixed) - the camera is smoothed - the camera does not go over the map costume (it's limited to the map's dimensions) - the room transitions are clean - all the rooms don't have the same dimensions - hitbox is completely separated from visual (put whatever you want instead of the grey ground) - there's a background with parallax scrolling - I made the ground a litlle bit prettier - crazy start for a metroidvania or a big-mapped platformer --------------------------------------------------------------- How to play: - arrow keys to move, jump and look downard - camera latency is the time it takes for the camera to focus on the player (I recommend around 10 but it depends on the uses) - I recommend clicking twice on the green flag --------------------------------------------------------------- That was fun to make, I hope it'll help you out!