Perlin noise generator (again) The perlin noise generation is used in the virtual terrain generation, like in Minecraft. It can also be used to generate realistic procedural smoke or water in video games. The octaves are the number of iterations in the generation. Multiples bugs were corrected, this version has been completely recoded: now it's faster and more optimized than the olders ones. Now, the generation works with seeds, and the generation can be done on a rectangular area, before that was not possible. Please run on Turbowarp: https://turbowarp.org/1232355216
Update notes are inside the project. You can find the old versions here: https://scratch.mit.edu/projects/1165254980/ (the oldest) https://scratch.mit.edu/projects/1201433456/