TURBOWARP RECCOMENDED!!!! https://turbowarp.org/1229032348 if you want to support the game, please like follow and join the fanclub https://scratch.mit.edu/studios/51311177 no i didn't make the fanclub cry about it Arrows to move C to open the menu Everything that looks like a button needs clicked/taped Press Z while on those weird yellow 8 pointed stars, you’ll thank me later X accelerates dialogue, you should only do this on your like 4th playthrough (dialogue changes based off your route)
AND NOW THE MOMENT YOU'VE ALL BEEN WAITING FOR MAJOR inspiration from Toby Fox, creator of Undertale and Deltarune. I also used some sound effects from those games. Changelog August 19 - Version 0.92: finished the first chunk of the neutral (alternate) route. all i really need to do is paste in the event i pre-programed and this ending should be good to go. problem is that scratch's backpack is being funky. July 2 - Version 0.91: this is what happens when you forget to playtest the game after releasing an update July 2 - Version 0.9: guys... i think i can finish minitale completely tomorrow. I got the game to a beatable state, you can fight shadow and get you ending, plus there is a secret true ending. (hint hint villain route) The only things i need to add are the full sword route and the extra phases of the Shadow boss. The list of endings this update is Neutral Hero Villain Pacifist Failed sword ??? (secret ending 1) June 30 - Version 0.7: I cannot tell you how close this is to being complete. I just finished the boss to get the key to fight shadow, so next update (0.8) will be adding the shadow boss variants, and the updates after that will be adding the route dialogue and polish. (and maybe some hidden bosses) Also i added a few more route dialogue differences. (FUN FACT) Yellow's dialogue doesn't adapt to routes until farther into the game because she doesn't believe blue did anything wrong! June 24 - Version 0.65: Adjusted the conditions for the sword route. also fixed a bug where after the map shakes it doesn't restore its old position. June 23 - Version 0.6: got rid of the placeholder in the grasslands, added the first chunk of the Dark Dungeon. Added some alternative dialogue for green and red depending on what route your on (major differences if you are on a sword route.) oops i just added the failed sword ending and the cutscene for it. also made a minitale arg June 22 - version 0.55: THE COMBAT REWORK: big update this morning. First, a follower system, basically yellow joins your party and you can ask her to do stuff, second, i reworked the shield ability so that it defends for two turns and has a 5 precent chance of breaking, and i also added a limit of 10 heals, which gets restocked at every save point, And i added the "Final" enemy gauntlet, plus a bit of the story and lore about green. To command a party member, press z while they are highlighted. oh yeah oops you can't reach the shadow boss oops mb. I plan for the next destination to be south because yes version 0.3: added the shadow boss, working on adding the final enemy gauntlet. i WIIL finish this game before the end of summer. Technically the game is "finished" but theres no ending system, and half the npc encounters haven’t been added. version 0.22: extended the map a little bit so I can add the next chunk of the game. version 0.21: small update because I forgot to disable the crash script for betatesting version 0.2: public release Credits Programing, Charecters and Story