simply a test for automated sans fights. I added an tutorial in the project in the classic sans sprite and the evil sans sprite to how they work press flag twice ( or else classic just up and dips ) space to hide healthbars 9 to show them Base sanses UT - stays medium range - Survivalist ( forgot to add the ability for him to heal himself.. whoops ) LSS theme - confronting yourself ( YES the sonic.exe vs sonic one ) UF - stays short-medium range - Glass cannon ( even with the MOST HP he still usually dies first if he's targetted ) LSS theme - eye for an eye OT - stays long range - Sniper ( sir the star hit the second sans..... ) LSS theme - Outerdust - bizzard twilight ( whatever that means ) when every sans ( but one ) dies the last one enters a LSS... (last sans standing) they have black fog n also they set the sanses HP to 250 ( so its a fair chance ) the sans.rng Base is alr in the project dw personal wins classic -0 fell - 0 outer - 0 EVIL man. - 0 duo wins classic + outer - 2 fell + classic - 1 outer + fell - 0 everybody survived!!! - 1 ( THANK YOU OUTERR ) lore - The "Evil sans" here is realistically a hate!dust sans, who doesnt show himself untill LSS. He kidnapped 3 random sanses from the most popular aus, and is now doing a sonic.exe. Hate!dust can also COPY abilities (shown with the copied star ability) Hate!dust's attack,defense and health scales with the enemies strength, but he has a base 1666 HP.