This is starting to feel more like how I want it to. Basic versions of almost all major systems are in place now. I tried making some music that I may adapt into an OST. Press i for the bad, specially made music ("Fog"), and press o for the epic, unintentionally fitting music ("Augment"). (Augment is my first time using a choir preset btw :D) The logs and notepads are very WIP and I may completely remake them in the next update, so PLEASE give feedback on these. If logs are too long or obvious or unrelated to the story, point them out in the comments. Say, "Log 04 was pointless" or "the dialogue was bad in the middle of Notepad 03" or something. I want the story to be immersive and mysterious, not too obvious or pushy. Thanks :D Also, this game has over 17,700 blocks now, and it's been in development for 8.4 months! https://turbowarp.org/1185433181?hqpen&clones=Infinity&offscreen&limitless In Editor 0: T to show framerate After crafting a weapon, place it in a weapon slot, then in-game, press the number key that corresponds to that slot to equip the weapon. Hold LMB to shoot lasers, fire, or explosives Use WASD to move, jump, and fall through platforms Press Space for energy shield Press F to open your inventory/logs screen Special ability controls are shown in-game. In Editor 1: Pretty intuitive, just pick a tile, set the color, and draw using it. Press M to grab a tile's color or N to grab its type. F to grab both. Q for eraser/air tile. There are many weird quirks with this editor. I may try to remedy them in a later version. In Editor 2: Use CAM Z to zoom in/out and TIME SCALE to speed up or slow down time. Use WASD to move the character around with noclipping. Use "Character" to change the player skin between Lucas and Myra. Use "Show Player Head" to show or hide your helmet. Use "Simplify Graphics" if your computer is a potato to make the game run slightly faster. Look at the status variables to see who you're allied with. Use the "player speed" variable to change how fast you run. Credits: Music is from Electronic Gems on YouTube. The artists are Axium Waves, Tape Arcade, Ogster & Afterift, TRONICA, and Jinx. The songs I used, per artist, are "Just for a Moment," "Luna," "Atmos," "Dawn," and "Stay." The original tracks, "Fog" and "Augment," were made by me using FL Studio 2024. The tile engine is adapted from @griffpatch's tile scrolling YouTube tutorial series but is EXTREMELY heavily modified. Cloud and lightning PNGs are from Bing Images. All in-game SFX from Pixabay, all menu SFX made by me using FL Studio 2024. All other art, coding, and design was done by me. Programs used: Scratch, [a YouTube to mp3 conversion website], GIMP, Microsoft Copilot (for some inspiration and advice), and FL Studio 2024. Special thanks: , , , , , , , , , & everyone else who playtested, contributed to the code, helped me learn things, and/or gave helpful feedback.