Movement: Arrows - to move [Y] - To change sonic [Z] - Jump [X] - boost (modern) / Spindash (classic) [Z] + Midair - Homing attack (Modern)/ Dropdash (Classic + Modern) [Space] - Enter a stage/ Leave a stage after winning
Changelog: I kinda went overboard with this update lol. I'll separate it into 2 catagories Gameplay: -Chemical Plant act 1 remixed (It is far better now) -Metal Sonic Boss fight -Drowning -Reduced speed shoes time. -Platforms are unstable -Changed Homing Retricle sprite -Title moves faster -Readded Hub World music -Sky Sanctuary act 1 layout is added (layout only) Dev notes: -Merged object spawners. This means modern and classic Sonic can use each other's objects and it reduces project size (got rid of duplicated assets) -Renamed variable "Attack" to "chr_sonic" -Added a "Shield" Variable -Added a "Water" state that can be activated by setting "chr_sonic" to Water -Added objects "BubbleSP" and "Bubble". "BubbleSP" spawn Air Bubbles, "Bubble" is a Bubble (duh) -Added "Water" particle, spawn only in chemical plant and below Y position 1890 (its the purple overlay). -Added "Air" variable which is at default 30 seconds. Decreases by 1 each second and Drowning music plays when there are <10 secs left. -Resized the loops for Green Hill act 1. Unfortunately the level was one big image so it's impossible to edit (unless I find the original) -Readded Shield functionality, it got lost when merging the 2 objects. -Tweaked Physics to be slightly accurate to the original Gens, while still staying better (TAKE THAT, SONIC TEAM-) -Death plane moved from Y=3000 to Y=5000 -Music now starts with a "Music" message instead of the "spawn" message. -Made the Hitboxes round, I'm serious. Also resized them to be more accurate. -"Cloud" object is in game, still buggy, but functional. -"Rail Volume Trigger" placeholder sprite was added, Rails coming soon. -Removed Herobrine