When you click the flag, you'll get a menu. In the top left, is the ball selector. Use the left and right arrow keys or drag it to change the ball type and click it to add it to the list. Top left of that is the search menu button. Below that is the block selector. Select a block to change its value and there are also presets on the top right of it. Furthermore, there are buttons that can add or delete blocks. In the top middle to right, there is the team buttons and the team number you are on. You can add a team or delete a team. To change team selected use the left or right arrow keys on that area of the screen or you can drag it. In the very bottom right is the settings button. It shows a menu you where you can change certain settings. Next to that is the info button. It shows the ball types, their description, their type, and their rough growth rate. (DMG scaler just means linear btw) In the ball selector, if you go to the last one, you can see a "add custom" selector. If you press it, you get lead to a custom ball menu. You can name it which doesn't really do that much but it will show in the search menu as just "custom" (will change later). You can add properties (like speedy, grower, ect) but you can also change some stats (damage, damage range, gravity, slowness, ect). There is also a ball selector in this menu and like normal you can use the arrow keys or drag it to change it. Click "Set Appearance" to set the visual appearance of the ball. Click "Set Sounds" to set the sounds. Click "Add to Properties" to add that ball to the properties. You can hear the sound by clicking the sound button. You can change the color and brightness by sliding the sliders. In the last one of this ball selector, it shows "custom". If you click set appearance on this one, the bottom right will change and now you can change the color of the balls directly to whatever you want. If you click "Change Color" you will now be able to change the color and you can use hex codes, hsv values (in form #h,s,v yah it includes the #), or from other balls (speedy, grower, ect. When you're using multiple of these ones or use it with other types divide it with a "/"). If you click symbol, you can change the symbol of the ball. If you now go to the ball selector and change the type when you already have the appearance set to custom, there is a new option called "set hit appearance". If you click it you just change the hit effects. During the simulation, you can use the arrow keys or drag the screen to move the camera. You can also use the scroll wheel to change zoom. On mobile, you can move you finger to the top left of the screen to change the zoom.
THE ULTIMATE EARCLACKS SIMULATOR Credits: @Earclacks on YT @ProconX for some colors, sounds, and other stuff I had used. (check out their projects at: https://scratch.mit.edu/projects/1209149754/ https://scratch.mit.edu/projects/1215190961/) @KhangVietnam2012 for multiple ideas and balls such as the roots, some of the ratios, pi, tau, euler, square, cube, super factorial, ultra factorial, ect (their project: https://scratch.mit.edu/projects/1215300340/) @AstroCoder5552 for a lot of ideas including Ultimate variants, critty, chargy, and some more (their project: https://scratch.mit.edu/projects/1211819170/) @RainbowOversser for some super ideas. (their project: https://scratch.mit.edu/projects/1239685913/) @peppino128 for divider and lower tetration @Block Break Race on YT for SPECIFICALLY triangular, prime, and sylvester @lijanch on YT for the IDEA of pentangular but the full thing for semifactorial, polynomer, multinomer @n^Powertorial on yt @Powertorial^2 on yt @baokhoialtx2 for ideas @MarioBros888 for ideas @Joshchamps for ideas @yl20121 for ideas @Patcail for break infinity the system that uses logs. (Tho honestly the current number system is way way different and barely uses the original code :p) v2.1.7 You can now take almost any ball and get the super version. You can also unnerf them. For this reason true tetration, true hyperfactorial, true factorial, true power, and true exponential ultimate will no longer have exclusive thumbnails but can still be accessed through the buttons. v2.1.8 bug fixes