So, I had a very funny idea the other day. What if I made a game that's really difficult because the controls are being changed constantly? So... here it is! You have access to left movement, right movement, and a jump (hold to jump higher). I'd love to tell you what keys are associated with these controls, but they are changing constantly, so I can't. The three keys will change in accordance with the 5 second timer in the top right (a fourth control may be thrown into the mix should you get far enough). Your goal is to reach the flag to progress to the next stage. Good luck! Current (finalized) levels: 27 / 30 4/1/26 finalized lv 27 layout, fixed respawning in scrolling environments. there is now a delay when respawning in scrolling levels as a solution since the camera needs time return to the starting point. All non scrolling levels still have instant respawn though.
All visuals and programming done by me. Music used in order: "The Buzz in The Grotto (Troupple Pond)" from the Shovel Knight: King of Cards OST, by Jake Kaufman. "Greed" from the Block Tales OST, by Campyfire. "Lace" from the Silksong OST, by Cristopher Larkin. The first 20 seconds of "Sealed Vessel" from the Hollow Knight OST, by Cristopher Larkin. "New Donk City" from the Donkey Kong Bananza OST. Most sound effects are from Robot 64, by zKevin. Dash sound effect is from Robot Wants Kitty, by Hamumu Software and Raptisoft Games.