(Make sure to double click the green flag) See instructions below: [Combat]----------------------------------------------------------- -Click on a unit and it will move in the direction of your mouse -Press the 'down arrow' key on a unit to stop it -Press R on a unit to retreat it. (The unit will move in the direction of your mouse) (this reduces the unit's health by one point). Retreating can be used to easily leave battles. -Units replenish health slowly over time. -If your units are touching a province or a city controlled by you they will replenish health quicker. -AI units will retreat on low health. Encircling the enemy is a good way to stop them from escaping to fight another day. [Other]-------------------------------------------------------------- -Click a city (indicated by a star icon) to open the unit production menu. -Click on a province (a piece of land controlled by a country) to open the diplomacy menu. -Click the red button with the "A_" icon at the bottom of the screen to enable or disable unit type names. -The maximum number of countries you can have in a faction is four -Your core provinces (the ones you start the game with) give one manpower and one industry per turn, while conquered provinces only give half as much. [Navy]-------------------------------------------------------------- -When a unit enters water a naval battle will start (there is a cooldown of about 30 seconds for this). -How a naval battle is going is shown in the bottom right corner of the screen (this menu can be hidden by clicking on it) -To cross a body of water you must first win a naval battle -Submarines get absolutely obliterated by destroyer ships, so I'd recommend not making your fleet out of mainly submarines [Infantry]------------------------------------------------------------ Basic unit, cheap to make. [Tanks]-------------------------------------------------------------- Tanks have higher than normal health and are faster than Infantry. [Infrastructure]---------------------------------------------------- -You can build infrastructure in any province you control (unless that province already has infrastructure built in it) -The red button with the factory icon at the bottom of the screen can be used to toggle the infrastructure map mode -Oil Refineries produce 2 fuel per month -Natural Oil Fields produce 1 fuel per month -Factories produce 2 industry per month -Recruitment centers produce 1 manpower per month [Relations] -You can only form an alliance with a country if you have friendly relations with them (tags) #Brothers_in_Arms #HOI4
I do not support any extremist ideologies shown in the game. This is just for historical accuracy I hope u guys also like the new more detailed portraits Update 1.2: general redux ========================================== -Province adjustments in Balkans and added Poznan -Cleaned up code -Nation selection ui changed (will get full rework in the next mega update) -Germany has a new one branch decision -Nerfed some decisions (extra mp production has been heavily nerfed and reworked to be run better) -new provinces -added portraits for Switzerland (I will improve swiss one soon), Denmark, Belgium and Albania (now a starting nation) -Revamped Germany’s flag and adjusted some uneven striped flags. The U.S.S.R. Flag has been slightly changed and the UK flag has a darker red and has the diagonal stripes for Northern Ireland -minor optimisations Update 1.1: glory to the balkans! ========================================== -new/added portraits for all balkan states, including turkey -portraits for sweden, spanish republic and revamped greater hungary portrait -better U.S.S.R., Bulgarian, spanish republicans, nationalists and state flags -revamped bulgaria decisions (will get formable in next update and a small nerf too) -added romania (a new path plus a formable will be added soon) -some new provinces in the balkans, russia and one in spain Next update teaser (spoiler) ========================================== -Russian white path revamp -> a parliamentary branch of the white russian one will be added too -Russian Lev Trotsky path -A new unit type -More portraits Things ive added: ========================================== Added a playable bulgaria, a playable romania, ai slovakia, more provinces (theres more than a 100 now!) , a new building, some small flag changes. I also added aq aka army quality which determines the strength of your soldiers. Oh ye also three new cities (sofia, stockholm and krakow), soldier hats and some other small changes. Fun fact: ========================================== The weapon a soldier uses shows the starting army quality. Basic rifles are 1 aq, stens are 2 aq, and machine gun shows 3 aq. In the future i will make it update with ur aq later on in the game Planned changes & additions: ========================================== -more realistic french and english paths -more hungarian, greek and polish paths and also 1 soviet path plus remastered white russia path -romania and bulgaria things ive said before -romanian national event/decision -a few more provinces -playable yugoslavia, sweden and slovakia -various bug fixes -optimisation -all countries to have portraits or better ones -independent Albania (gets annexed swiftly in historical mode but it has a chance to survive and maybe even take kosovo in alt history mode) -two new unit types (sharpshooters and artillery) Historical inaccuracies ==========================================Yes i know that was the naval ensign of bulgaria but couple of things, to have a bit more similarities to the “authoritarian” flag (which i just made up for the games sake) and it looks way cooler than the regular one