Play on here : https://turbowarp.org/1194975728 >> TouchScreen Control Friendly (change at Settings/GAME SETTINGS). >> Control are support customizable Tags : #games #puzzle #tetris #Tetris #space #Games #Visual #Block #Tetris Credit to Alexey Pajitnov and the Tetris Company for creating/owning Tetris. Special Thanks for New Tetris Code By @MCLTang Link SourceCode : https://scratch.mit.edu/projects/848166237/ Credit scratch Mainmenu / Settings / Credit [here] =========================== Reference : Tetris Blitz
IMPORTANT : Play on Turbowarp, some ingame system are break due of compiler turbowarp and scratch are different! wait for next changes, thank you. ALPHA V.4.0 Major Update >>> Most UI has been refreshed, better, and newer! >> Improved and Changes on Control Settings, Game Settings, Video Settings >> Sprite duplicated Sprite (like button) are combined to save loading time and size of game >> Compress some image resource >> Deleted Unwanted Sprite and code >> Improving IN-Game Animation >> BGOverlay replaced with Manzai Sprite (activated while use klug voice) >> Updated Spawn Piece System like original > Some changes to clearline sound > Add animation scale of pieces (working while Powerup Frenzy instan, Last Hurrah, Inversion Finisher) > improved GUI ClearLine Title (Cascade Primary than Tetris title) - Fixed some bugs ALPHA V.3.7 Update >>> Added Finisher : Starfall >> Improved AUTOMAPPING Piece + 1x1 Piece broken > Improved Time Game system for Finisher Compabilities > Optomized some code by merging the exact same Sprite into one ALPHA V.3.5 Update >> The Pieces while in frenzy mode now broken into 1x1 like the original (still has potential bug) >> Added Piece Skin Retro > Improvement the changing piece after Frenzy ended > Next queue now waiting after some condition done (e.g. wait for Clear Line length = 0) > Intro Credit changes - Added Lineclear Animation sprite - fixed some known bug ALPHA V.3 Update >> Changed aspect rasio from Phone to default Scratch >> Added 2 PowerUps : Multiplier, Groundswell (Groundswell still wip but somehow working for now!) > Playing on Scratch allowed, but ingame visual are limited - Most all element GUI now are using PEN - Improvement GUI, Mainmenu, Start menu, Controls menu, some animation element - Fixed Points for Tetris+ and applied score table from original Tetris Blitz : https://tetris.wiki/Tetris_Blitz - Improved Main Tetris script - Decrease useless sprite, resources ALPHA V.2.5 Patch Update - fix scaling for low Pen render in turbowarp ALPHA V.2.5 Update - Added Old Theme and Retro version for each theme - Added 2 PowerUps : Frosbite, Blockade - PowerUps can be selected or none - Fixed Default Mino Skin - Redesign Menu Initialize Play - Added Tips at loading screen >> Current Testing a 1x1 Block while clearline in Frenzy mode, it's still bugging while lineclear and immediately wrong calculation. ALPHA V.2 Update - Ported V.1 to newer Tetris 2011 remastered - Better cascading - Experimental PowerUP - Added some resource