WASD or arrow keys to move Space or click attack Click on a potion to select it. Press Q to drink the potion. Potions last for 2 rooms. No advertising please. Bug Tracker: Boss attacks occasionally appearing/persisting after the boss dies. Coins occasionally spawning in incorrect locations.
Made by @IronPixel_Studios. You can find credits and all team contributions in our official studio! Developer Log: Beta 1.4.1: Fixed a bug that made it so players still required coins to equip a weapon, even if equipping didn't deduct coins. Beta 1.4: Added a whole new second phase to the first boss fight, and a brand new second boss! Weapons and enemies got rebalanced, and the shop now only requires you to buy a weapon one time. Potions are here as well, giving fifty percent more damage for two rooms! Use them wisely. Beta 1.3: Huge Update! Fixed tons of bugs, reworked old systems to make the gameplay smoother, and added an NPC and a shop! Save up your coins for level 20 to buy a brand-new weapon! Beta 1.2.2: Fixed coin counter to show 0 coins. Beta 1.2.1: Just a few bug fixes, including a new system of doors between dungeons to help prevent the player getting stuck, changed how the various sprites communicate when entering a new level in order to fix the timing with safe rooms and boss levels. Beta 1.2: Revamped the item spawning system to better integrate with the addition of coins. Boss attacks now have a warning indicator. Slightly decreased difficulty progression. Beta 1.1: Bosses now drop hearts and coins on death. Keep fighting a little longer and have some more money for... nothing yet. Beta 1.0: We've officially released into beta! With a new money system involved changed from 0.9 (No purchasables yet, sorry), let's run over everything we've updated. Difficulty was made easier, then much harder. Enemies will no longer get stuck in walls, bosses have been added, safe rooms have been added, hearts were added, player skin and title skin were revamped, and soundtrack was updated. We hope you like the game! Indev Version 0.9: Added boss attacks with orbs of energy that do repeated damage if you're caught inside. (Money system being worked on currently) Indev Version 0.8.5: Fixed boss spawning on wave 2. Indev Version 0.8: Added a boss every 10 levels starting at level 15. Indev Version 0.7: Added safe zones every 10 levels. 10 hearts will spawn in each of these safe zones. No enemies will spawn. Changed player skin to be less bland. Look out for bosses in 0.8... Indev Version 0.6: Fixed difficulty progression, revamped soundtrack, added start button, updated super heart skin. Indev Version 0.5: Made a new type of rarer heart that heals the player a greater amount. Keep your eyes peeled for update 0.6. Indev Version 0.4: Added a small tutorial. Level one now no longer spawns any enemies. Indev Version 0.3: Fixed a bug that causes enemies and healing items to spawn within the walls bordering the edge. Rebalanced the difficulty progression. Hey guys! here! Our current playlist consists of eight songs. The title theme, 3 arena themes, 1 boss theme, and 2 rest themes. Hope you like the music! (P.S. Find me on YouTube and flat.io! https://www.youtube.com/ https://flat.io//published) Dungeon Heart: Title Dungeon Heart: Cataclysm Dungeon Heart: No Clear Path Dungeon Heart: The Fact Of Death Dungeon Heart: Forlorn Soul Dungeon Heart: Rest 1 Dungeon Heart: A Light in the Dark