the og version of chainsoar (dated july 2 2025) from my buster engine sketches project: https://scratch.mit.edu/projects/1266494255/ the first 3 bosses in that project were made across different project files then i ported the 3 to the then-latest version of buster engine for the final pack. in the process something ticked and i decided to give this bossfight a makeover, so i thought it would be nice to archive this rendition. the other 2 stayed more or less the same but if the people want it then maybe their old outdated creaking unc versions too can see the light of day... the 4 main boss sketch dudes were started from prompts i gave myself and then every boss i strictly gave myself a day to finish so i wouldnt have any more time to ponder if i made something decent and make tiny alterations over and over (kinda cheated by doing that anyway when i did the ports. Mama im a criminal); for chainsoar i mainly wanted to have a boss using buster engine's semisolid platform support first of all and have the player make use of an interesting arena second. to which this first version is. Alright? i think it does encourage use of the platforms but you can get away with staying at the bottom at all times so im happier with the retake making moving across the arena necessary. credit where its due!