code is currently not really optimized Way more powerfull version: https://scratch.mit.edu/projects/1255968455/ this simulation is based on linear functions bigger point means more mass p to pause while paused q to add a point w to add a spring e to create an object a to move point
v0.1 Basic point storage v0.2 First release, added springs v0.3 Implemention of point mass v0.4 Completly redid the spring code, springs are now more stabile v0.5 - 0.6 changing code v0.7 detect overlap v0.8 first athempt on colision v0.9 skipped v1.0 working colision v1.1 added p for pause and editor funny enough, this project uses functions to calculate colisions and not vectors, how it should have