P1: w-a-s-d to move, g-h-j for punches, b-n-m for kicks P2: arrows to move, 4-5-6 for punches, 1-2-3 for kicks (P2 meant to play on a number pad, re-assign key-binds inside if you don't have a num-pad, if requested I can make a button to switch to an alternate setting from a menu) TODO: Animations: (maaaaybe) Jump, -squat-DONE, |parry|, -standing punches-DONE, -standing kicks-DONE, -squat punches-DONE, -squat kicks-DONE, |special inputs| (Highest Current Priority), -hurt animations-DONE, block animations-DONE Active moves: |parry|, standing punches-DONE, standing kicks-DONE, crouch punches-DONE, crouch kicks-DONE, |special inputs|, hurt-DONE, block-DONE Damage Values: standing-DONE, crouching-DONE Health Bars-DONE, Basic UI-DONE, rework how tracking inputs work (will help with special moves)
All animations from Street Fighter III: Third Strike, acquired through fightersgeneration.com Referenced Street Fighter III: Third Strike for animation correctness, and attack behavior, not one-to-one. The absolute most I'm willing to take this to is Ryu vs. Ken, with jumping attacks and special inputs for both, but we'll see. The code was typed up by yours truly. #games